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Whenever on route, I get a crash randomly.
Here is the error log.
[2022-08-07 04:15:16 -0400]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.2]
Exception: ArgumentError
Message: wrong number of arguments (given 7, expected 2..4)
Backtrace:
[Essentials Deluxe] Species Files.rb:89:in...
Thank you soo much for your work and everyone else involved. I like all the sprites really. The only sprite I thought was a little odd was the gigantamax blastiose. I feel like it should be closer.
There are some animations that don't work well with gen 3/4 backsprites. I was wondering if there will be changes to those animations? Just wanted to make a suggestion.
I hope this never dies. I look forward to the progress done here. I wish I could help but no nothing about spriting. Hopefully someday I can learn myself.
I see in the expansion that there is a bsplit gen 6 for the exp share. Does that mean that the gen 6 exp share function is already in the pokeemerald expansion? I'm a little confused. Also, is there a list of simple modifications that are compatible with the expansion?
I'm sorry if this is a really dumb question, but I want to use the dexnav that ghoulslash made by giving it to the player right after they receive the pokedex. I tried using porymap and I can't seem to figure it out. Any help is appreciated.
I know there is a resource out there that does this but it also adds too much for what I'm going for. I just want to add the physical special split to the base game and work my way up from there for my personal hack. I was looking around dizzyeggg's battle engine to figure out how to put in the...
Thank you. I think you summed it up pretty well.
Although I've noticed that in the git that not all move animations are done yet. I'm just curious if something like that was done if I needed to update. I appreciate the help.
Does anybody know how to give tms a mystery byte of 1. Every time I try to use the reusable tms, the numbers on the tms are -1. For example, tm39 would equal tm38.