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I did everything you said to a T, but still now there are no Pokemon showing up :(
else # Land/Cave (can have both in the same map)
if has_land_encounters? && $game_map.terrain_tag($game_player.x, $game_player.y).land_wild_encounters
ret = :BugContest if pbInBugContest? &&...
Thank you so much for responding.
I went to def enounter_type, but all I can find is this:
def encounter_type
time = pbGetTimeNow
ret = nil
if $PokemonGlobal.surfing
ret = find_valid_encounter_type_for_time(:Water, time)
else # Land/Cave (can have both in the same...
So, I have a sprite I want Pokemon to appear on, on a mountain tile of grass. The tile itself works well, but nothing is happening on the tile itself (I'm using the Overworld Pokemon Encounters, but I don't think that's relevant).
This is what i've done so far:
Encounter Type...
I'm happy with the spawning rate for the maps, it's just that the initial spawn takes awhile.
I go through the debug menu to get the the map connections. I will try removing the script and see if it "fixes" it.
Also, thank you!!
Does anyone else's spawning take a long time? It seems to take at least 20-30 seconds upon walking onto the route.
Also, it seems to make the map connections screen lag very bad. Not completely sure why.
Edit- One more thing! How can I make certain Pokemon appear only on water or sand?
Hi guys! I was told to keep a track-record of my stats!
- - - - -
Current Pokemon:
Trapinch
Trapinch @ 77
Hatch @ 92
Flygon @ Level 100: 237
Shiny: No
Points: 60
- - - - -
Ribbons:
- - - - -
If anyone could give me pointers, I'd appreciate it! I'm not sure how to "evolve" Trapinch...
Still kinda new at this, if someone could guide me I'd be so appreciative!
Name: Lynker
Pokémon: Trapinch
Post Count: 77
Fully Evolving?: Yes
Northern or Southern Hemisphere: Northern
*Do you have a Rainbow Stone?: No