Recent content by m.vit

  1. M

    Emerald hack: [DECOMP][ALPHA] Pokémon Jasper

    shoutouts to that spearow intro tho.
  2. M

    HGSS Overworld Sprite in FR Style

    Finished the HGSS worker
  3. M

    HGSS Overworld Sprite in FR Style

    Made the other biker with three different color styles (FRLG, Hybrid, HGSS):
  4. M

    HGSS Overworld Sprite in FR Style

    oh hey I like this resource. I made a biker too
  5. M

    PC: Moving Forward

    In all fairness, 600x218 is excessive, try something around 320x40 and a contrasting color.
  6. M

    FireRed hack: Pokémon Gaia Version

    Super nice additions thus far, I hope you open source those attacks for compatibility later on :p
  7. M

    FireRed hack: Pokémon Gaia Version

    To be honest the Gen 4 starters would also fit well, a Mayan monkey, an earth Turtle (Gaia! :D), fit well enough, then add piplup for balance.
  8. M

    FireRed hack: Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

    The top part of Red Platinum's titlescreen looks like that because of origin form giratina's tentacles overlapping it, but I can always place Giratina below it, now I need to figure out how to fit GoGoJJTech in it...
  9. M

    FireRed hack: Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

    I have all the assets separate in photoshop if you need them individually too, also need to change the year in the titlescreen. EDIT: I used a 3D model of Giratina for the Platinum Blue titlescreen, so it looks more like the origin forme of Platinum and more official like, no more fan-art base...
  10. M

    PokeClone: A Pokémon engine coded in Python

    PokeClone Content Update! #2 PokeClone is starting to look more like a game? Why? It's got new content, 251 Pokémon from FireRed and all of FireRed's attacks, however effects haven't been implemented yet... Here's today's video! wtLjSK7TvqU Courtesy of Sonicrules1234! As you can see we have...
  11. M

    PokeClone: A Pokémon engine coded in Python

    Yeah, still supports odd numbers weirdly
  12. M

    PokeClone: A Pokémon engine coded in Python

    PokeClone Content Update PokeClone Content Update! Now this should look fancier, anyways time for the first content update where I'll be showing what's new/recent. First thing, Sonicrules1234, who posted the awesome xml files for all of the first 251 Pokémon is joining the PokeClone main...
  13. M

    Recommended game devlopment software?

    This exact situation is what drove tpw_rules and me to make PokeClone, which is made in Python and uses a cool-to-use lib called PyGame, and we want to use PyOpenGL to add 3D now, so far I've thought about how to implement Maps in a similar way to Diamond/Pearl but the only thing ported to...
  14. M

    PokeClone: A Pokémon engine coded in Python

    Pokemon Bronze is being mantained by me directly, to try out PokeClone's current flexibility, it's easy to add tiletypes like ladders so far, and adding NPC animations even more. Scripts are an easy deal. But no, it's all private for now and is as advanced as PokeClone, everything I've done so...
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