Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
thanks man.
for anyone try this quick fix untill th program is updated its the adress in the uncompressed arm9 binary, and also in b2 its at 0x14774 if anyone needed it.
https://www.mediafire.com/?3jxl2xd4alwe2w4
I get almost the same effect if i load the save in a clean rom, minus the existence of the actual map.
I am thinking the game was design to not attempt to load map headers over 614 since there was only 614 available. i would guess cause they expect...
Here is the script, it works find if I port to a already used map. and my map works find if I give it an already used header. it just not liking headers > 614 even if i clone another header to it it still fails to load it.
2E 00 //LockAll;
AB 00 3F 00...
I am having a problem, I am not sure if it because i made a mistake or what, but basically i added new areas to matrix 0 and have a warp script to warp me in and out of the new map, but if i save my game in the new map and start it up again it seems like the game is not loading the map header...
I just do it for fun. I never really did any serious hacks, just me messing around with some tools or making my own tools.
Here is something I am currently messing with.
Is there any tools or information on how to do rip the tile sets from gen 3 games? Advance Map does not rip them the way I need them to be. I need the top/bottom layers to not be merged.
I always thought cards that used photos of toys rather than a drawing where amusing.
this is the first one i can think of now, but i know there are some others.
I tried looking on Google but all i could find is this.
That is a start, but I need to know out of the uncommons and commons how many are energy, Pokemon, or trainer cards, or does it not matter? Also what order do they come in as the first card being the first card you see the front of from...
Here are some tools I made for B/W ROM hacking.
BWME edits trainer mugshot sprites.
BWOE edits trainer overworld sprites.
BWSE edit front/back trainer battle sprites.
BWTE edits trainers and their Pokemon.
https://www.mediafire.com/?r1rtg5r97lem55e
That is part of the script, it determines your starter then starts the battle with the appropriate trainer.
C#
https://dl.dropbox.com/u/3706406/Files/BWTE_v1.1a_src.rar