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a simple check level let say to get an item or trigger another event. I am trying to use use for obedience badge, where you hit a certain level in a party, talk to a person to get a badge. And hit another higher level, you get another badge.
Hi, as the title says, how do I level check the script without using any switch? (I am intending to use a conditional branch for pbHasLevel? (xx) )
I tried to use this script but it doesnt work. Am i doing somthing wrong? I also hope that I post this ques in the right thread...
def...
Hi, as the title says, how do I level check the script without using any switch? (I am intending to use a conditional branch for pbHasLevel? (xx) )
I tried to use this script but it doesnt work. Am i doing somthing wrong? I also hope that I post this ques in the right thread...
def...
Hi, I do not why I got this error when the ai tried to attack me when I am already poisoned. I did not change anything in the ai command . So need help. I am using essential 7.2.
I have a script error with this link as shown below after the double battle with Gary against the team rocket in lavender tower.
https://drive.google.com/file/d/1Je3yeehImnzUc7ixyp6r_TXQVFX390_P/view
Need help. Thanks!!
ok, I tried your method but it still doesnt work.
I make a little tweaks
just to activate the user own berry
but also does not work, this is what I have. still need help
class PokeBattle_Move_168 < PokeBattle_Move
def pbEffectAfterHit(attacker,opponent,turneffects)
if...
The name say it all, trying to get a move consume which instantly consume and take the effects of the berry.
My script does nothing at all when i tested. eh what am I doing wrong?
class PokeBattle_Move_168 < PokeBattle_Move
def pbConsumeItem(recycle=true,pickup=true)...
Hi, I am trying to create a move called alchemy.
It is similar to techno blast so I made used of its script. The only difference is that after certain berries ( as mentioned below) are consumed, the alchemy move will give different typings.
I used this script below, but it seems that after...
After fighting all the trainers in buckheim during an event, my game crash every time I enter the underground. I cant seem to continue the game please help. I am playing at the 0.9.1 version.
I also tested by shifting my saved file to the older version ( 0.5.2). I still got the same issue.
So for those who want to use temporary disable exp during battle using a switch. Control shift F "# Now calculate EXP for the participants ". It will bring the page to def pbGainEXP at secontion PokeBattle_battle. Find this code and add the script in red. This will disable the comment for...