• Our software update is now concluded. You will need to reset your password to log in.
  • Please note that the site will be down briefly around 10AM EST, 23 February, for planned maintenance.
  • Welcome to PokéCommunity! Register now and join one of the best places on the 'net to talk Pokémon and more! Community members will not see the bottom screen advertisements.
Marin
Reaction score
220

Profile posts Latest activity Postings About

  • I want my character should have a specific name by who is playing the game and i made an event but it finishes it comes again when you enter the room the event starts again Please tell me why
    Yo! I Had a question. Dumb question but question nonetheless. Could you compile all the GenVIII code into a collective file like you did with Gen 7?
    I am new in the game designing business and just got RPG Maker XP, and I was wondering how to download Pokemon Essentials to help me make a fan game for my enjoyment. Its my dream to make one and I'm trying hard right now to do it. Please tell me how to download it
    i am an idiot and forgot to name my thread
    it is called Untitled
    Please call it "Cool Pokemon Encounters"
    Thank you
    Swdfm
    Hey Marin, Quick Question-
    I created a new thread on Fangames showcase about my fangame J was developing, called Pokemon Emerald Destiny, and now I can't find it. Do you know what's going on?
    I just tired your pokemount but i get this error?


    [Pokémon Essentials version 17.2]
    Exception: RuntimeError
    Message: Script error within event 3 (coords 18,86), map 42 (Route1):
    Exception: NameError
    Message: (eval):1:in `pbExecuteScript'uninitialized constant Interpreter::Flygon
    ***Full script:
    pbMount(Flygon)

    Interpreter:243:in `pbExecuteScript'
    Interpreter:1606:in `eval'
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1606:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:163:in `follow_update'
    Scene_Map:161:in `loop'

    Interpreter:276:in `pbExecuteScript'
    Interpreter:1606:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:163:in `follow_update'
    Scene_Map:161:in `loop'
    Scene_Map:170:in `follow_update'
    FollowPokemon:1551:in `update'
    If I had a bunch of various game development stuff not related to pokemon, but not actually a full released game (think game jam games and prototypes) would it be welcome in game development?
    awh but thats so cool how you went for school i wish i could have something like that rip
    Hi! I am a really big fan of your work! One of my favorite scripts that you have created is the DP Pause Menu. I hope that you keep creating cool scripts for the Pokemon Essentials community even in light of recent events.
    Marin, I'm probably sounding stupid here but files etc are not my thing. I work with programs that are already set up for me mostly. How do I use your SM Pack? Sorry to bother with such a (likely) simple question.
  • Loading…
  • Loading…
  • Loading…
Back
Top