Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Thanks a bunch! And while waiting for your reply, I actually stumbled upon my issue. It was a problem in the Header tab (how I ended up finding that is beyond me, but I set it to have no scripts, and now I can walk around the island).
Well I treated the map as if it was a completely new location (i spend a few hours last night building it from scratch). And I'm always open to learning new things (plus I have to learn scripting sooner or later if I want to continue hacking), so I'd have the patience to learn how to implement...
I honestly have no idea how to script. I literally just downloaded the tools yesterday, and am surprised I even got my game to recognize that I wanted to teleport.
Alright, so since I haven't made 15 posts, I can't share links, but this is where I uploaded my screenshots before trying to post...
I'm setting it up as a two-way warp. Basically it's "this flower in Lavaridge sends you to this flower in One Island." I also attempted a "Walk out of this building and you'll be on the island" as well. But regardless of if I set both sending and receiving tiles as warps, it gives me the same...
So I'm messing around with hacking Pokemon Emerald, and I've come to a bit of an obstacle. I wanted to add in the Sevii Islands (for fun), but have warp panels between them, rather than going by ship. I was able to make a test warp in Lavaridge that brings me to One Island when stepped on, but...