Recent content by mattpub

  1. M

    (3D) Pokémon in Unreal Engine 5

    Nobody wants to steal my game anymore ? Hey where are you guys ? Still looking for serious and genuine programmers for this project. It's been on and off, but if such a person arises to the task, I would continue to poor my heart into this game !
  2. M

    (3D) Pokémon in Unreal Engine 5

    Thank You, I received your DM and have replied to it. Thank You for your interest in this project.
  3. M

    (3D) Pokémon in Unreal Engine 5

    Design wise it's on a hiatus, code wise I have some stuff I need to figure out before being to be able to go full circle.
  4. M

    (3D) Pokémon in Unreal Engine 5

    The project is still active, so if anybody is interested he is welcome to dm me.
  5. M

    (3D) Pokémon in Unreal Engine 5

    Ok, no reply... This post has been up for almost 14 months and I dare say nothing even remotely positive came out of it. Between thief's that are stupid enough to think that I put all of my eggs in the same basket and ghosts, I have not made any meaningful relationships with this thread. I...
  6. M

    (3D) Pokémon in Unreal Engine 5

    Hello and Thank You for your interest in this project, I will send you the details via PM in order to get in touch.
  7. M

    (3D) Pokémon in Unreal Engine 5

    Tadaaa, I'm still alive and so is the project ! So who is you're favorite starter ? https://imgur.com/a/9Q7xb7C If the world is devoid it's normal, I have 2 versions of my game, the code one and the environment one. It means that I may use Github, to collaborate on the code one, as opposed to...
  8. M

    (3D) Pokémon in Unreal Engine 5

    Hello, End of January update. I have lost everybody on my team. One of my coders got a promotion at work and is now overbooked and The other has a part time job now, while studying. So positions are open, and if you simply want to learn Unreal Engine it's fine too, don't hesitate to contact me...
  9. M

    (3D) Pokémon in Unreal Engine 5

    Christmas Eve Update. We have heard back from the programmer who is currently having health issues. So the Programming has come to a standpoint but the game is moving on, and we're proud of what we have achieved so far. Due to the circumstances, nobody has been very active in our group chat, so...
  10. M

    (3D) Pokémon in Unreal Engine 5

    Today is 2 months later. Here are the state of affairs. I have a job now, our apprentice has a new job so he is super busy, and our programmer has no more electricity because they are sending all of it to Europe, where I happen to live. So, applications are open again. If you have any...
  11. M

    (3D) Pokémon in Unreal Engine 5

    The team is currently full. We will re-open it for applications in 2 months time. If you are interested to join nonetheless, don't hesitate to message me and we will see what we can do.
  12. M

    [Misc Engine] Untitled Project - Pokemon using World of Warcraft Engine

    I hope you reach your deadline, I'm sure many people will be waiting for this project which although surprising at first looks promising. Yes, but one can still use their preferred software and transition via blender once done with their work. I'm not trying to bash Blender, I just wanted to...
  13. M

    [Misc Engine] Untitled Project - Pokemon using World of Warcraft Engine

    How far into development are you ? Thanks but I will use the 3D software which I see fit, thank you very much. I will 'inquire' more about this game on your discord. I don't understand the vision or how you want your project to look like when finished. Do you know what you're asking for ...
  14. M

    (3D) Pokémon in Unreal Engine 5

    Hello, Thank You so much for reaching out ! I am not sure it's prudent to give out your email publicly, either way I appreciate the support and I sent you a private message on this forum and an email with my contact details so I am looking forward to speaking to you soon !
  15. M

    (3D) Pokémon in Unreal Engine 5

    Hello Fantabulous Members of Pokécommunity !!! It's been a while and so I would like to share some stuff I have been playing with recently, shaping, mostly a lot of landscape sculpting, (Kanto and a minimum of Johto seeing as they are one landscape), to get a very approximate result, but as...
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