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Hello everyone.
Does anybody know where I could find the game script (dialogues/quotes) for Pokémon Emerald/Ruby/Sapphire?
I've already found it for Yellow, Red/Blue and Crystal.
Example:
https://gamefaqs.gamespot.com/gameboy/198314-pokemon-yellow-version-special-pikachu-edition/faqs/48982...
Hi!
Has anyone experienced a RPGXP crash when trying to copy and paste (or just double click) an event that involves money? Like, I was trying to copy the museum ticket event from JohtoBlaziken's bootleg and it just crashed.
I, then, tried to create an event from scratch and when I included the...
Hi!
Recently, I notice that, every time I make a change to any file that requires the game to recompile everything when launching the game, some of my texts get a \n added in front of an existing \n.
Like, I edit a character's dialogue like this: "The technique Flash \ncan now be used any...
Hi all, I'm getting this error when I try to test a wild battle/trainer battle:
(Yes, I downloaded everything from the website and put it in the correct order)
Exception: SystemStackError
Message: stack level too deep
[EBS4] EliteBattle_1:33:in `initialize_ebs'
[EBS4] EliteBattle_1:33:in...
Hi, people, how are you?
I was wondering is someone has or knows where I can find some building tilesets that match the anime, like a Prof. Oak's lab with the wind thing on top or some of the gyms.
If it's gen IV, the better.
Thanks!
Hi, I'm in need of the Ruins of Alph buildings from HGSS. Also, if anyone knows or has the Battle Frontier buildings from Emerald but in gen IV style it would be great.
Hello all.
So I'm building my master tileset for the game I want to make. I'm in the buildings section now, which I find very tricky and is why I'm asking this. Is there a way of distinguish between gen 3 and 4 in terms of the perspective used in the drawings?
I've been browsing Deviantart...
How do you arrange a tileset to fit the 32x32 resolution of RMXP without losing quality?
Having a very hard time building my own custom tileset with all things blurred due to scaling.