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This does not work for me, what am I doing wrong?
I changed the Pokemon data pointer to my new address, is there another change that I have to do?
I don't think this has been adressed before, but later generations updated shadow tag so that users of the same ability won't be trapped by each other, in a way to avoid a lengthy struggle battle between 2 Wobbuffets, has anyone made an updated version yet?
Here's the issue:
After each link battle, or trade, the game auto saves.
if I load a save file that was saved by said auto save, the Pokedex becomes unusable until a pokemon is caught, in which case the pokedex will be completely empty with the exception of the newly caught pokemon.
I have...
No, it reads up to Venusaur in that.
My rom works fine BTW, so does all the pokemon, so this a case of incompatibility with the editor's preset offsets because everything is repointed in my rom.
So I'm trying to use the dex reorder feature nd the UI only shows up to dewgong, I'm using an expanded rom, vanilla works fine.
is there something I need to edit? if so, what and how please?
Using PGE to reorder would take hours, I was planning on doing it with this UI because it's more dynamic.
Is there a way to change the species of an egg generated from the daycare to be random between parents? like instead of the egg always hatching as the mother's species, it has a chance if being the father's as well.
for example, if you breed Nidoking with with Kanghaskhan, the resulting egg has...
Actually I am animating them for my own hack.
I just figured that maybe I should share it here but I don't agree with the dicession to only use the smogon icon sheet, becuse some of the sprites are not the correct size, and some don't match pre existing icons.
here's an example:
The first...
Not sure if this was mentioned before, but there's somebody who already resized and indexed all icons for the new pokemon minus the DLC.
https://www.deviantart.com/larryturbo/art/Gen-8-Galar-Menu-Box-Sprites-32x32-16-WIP-819999589
This might help, considering all that's left is animating the...
How about craming all 7 islands into one page and using the other 2 pages for seperte regions? I don't thinks too difficult, hardest part is redrawin the map graphic to include all 7 islands and placing the areas in their new positions on A-map.
I have a suggestion, instead of adding new evolution methods, replace the ones nobody uses:Trade, Trade with item, beauty, etc
Much safer and works like a charm.
I remember a post that had a document about particles for move animation, that lists them and each of their ID.
I couldn't find it, does anyone know about it?