Recent content by mej71

  1. mej71

    Pokemon Fan Game in Unity Engine

    It's in a private gitlab for now, when I started this github actually didn't offer private repositories in the free tier lol Eventually it will be public, but I'd rather not until closer to release
  2. mej71

    Pokemon Fan Game in Unity Engine

    If you are talking about a 2D game in Unity, then I have slowly been working on a Unity framework for making fangames. Progress has been stale, but you are welcome to work on the project and use the framework in your game if you'd like. Just PM me
  3. mej71

    [Scripting Question] Vs Seeker/Unlimited Self Switches broken in V17.2

    The comment with vsseeker also has to be the first thing in your event. Your event is just looking for the a self switch without that line being first
  4. mej71

    [Scripting Question] Vs Seeker/Unlimited Self Switches broken in V17.2

    "pbSetSelfSwitch(24,"vsseeker", false)" That number points at the ID of the event, which in your example is 19 not 24
  5. mej71

    [Engine] Pokémon Unity 2D (WIP)

    It's on gitlab, currently private though Message me in discord if you'd like to help
  6. mej71

    [Engine] Pokémon Unity 2D (WIP)

    That is the plan, but currently hasn't been implemented
  7. mej71

    [Discussion] Super Training on Essentials?

    Unless there's a competitive online component, there's not really a point.
  8. mej71

    Simple Quest System + UI

    Not programmed into it, no. But you could have multiple related quests
  9. mej71

    Simple Quest System + UI

    No quest objectives get completed automatically, you add the completion of quest stages programmatically in your events or in the code. So in the event where you have the hidden object, just use a conditional branch. You'd need to add a check in the code that triggers after battle. I'm pretty...
  10. mej71

    [Scripting Question] Another PKMN-Storing Question

    Ego's script is unnecessary, you just need the two lines, but I made it into a method so you don't have to hardcode it everytime you want to call it. def pbRemoveAndStoreFromIndex(index) return if $Trainer.party.size<=index $game_variables[42]=$Trainer.party[index]...
  11. mej71

    Fairy type run time error

    Pretty self explanatory You have a move with the fairy type, but the fairy type is not defined in your types.txt
  12. mej71

    [Released] Pokemon Roulette FFA App

    Just an idea: Each Player's pokemon slots should look at themselves + the global rule and do the filters for you automatically (with option to override), just because it seems easier to use
  13. mej71

    Script: [Essentials v17] Following Pokemon v 1.4.1

    It was updated for v17, though not announced and support for reflections was removed. It will not work for older versions. Likely you are transferring your other code wrong, with which I cannot help.
  14. mej71

    [Engine] Pokémon Unity 2D (WIP)

    First priority will be given to PC/Mac/Linux. Once the main build is released, hopefully mobile support will be added. But there are many goals to accomplish before that
  15. mej71

    Erasing Text Shadow

    There are two solutions in this thread already, and necroposting is against the rules
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