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Damn, that's exactly what I wanted to change too - projectile Ground moves not hitting Flying types, or that non-Fighting Punches hit Ghosts at all.
I'm assuming the battle engine for Gen VI is split between the code.bin and DllBattle.cro, if not entirely contained in the latter.
Is there a way to create an 'ignore x type immunity' effect for moves?
An example would be in Gen 6, Thousand Arrows can hit Flying types despite being a Ground move - I assume it has a flag or effect that could possibly be rewritten to apply to other types that have immunities, unless it's...
The way the RRSS update is made seems to be the same way I made the EXWY update - it just has a second copy of the hacked .code. Attempting to change the mart with the ORAS 1.4 .code also errors out pk3DS the same way. However, he probably had an easier time, given that the XY updates eventually...
Good news, I've made a 1.5 spoof with EXWY 1.4 that retains the code.bin changes — mostly because that's the only thing I replaced in the 1.1 update. (I had to resign the 1.1 update - anything later gave the infinite waves error, or would not allow the EXWY .code to run at all.
Alternatively, I...
I found this about making sure it realizes it's version 1.5 (or at least so that it stops bugging you about updates):
It's in the last few posts of Asia81's custom Pokemon update tutorial on gbatemp, I also think he's trying to implement the feature into his tool.
I'm going to try something that I came up with, but it would only work for NTR/layeredFS.
According to a /hbg/ thread on /vg/ back in February:
And another in March:
So, to my understanding, the official update is essentially a runtime-level layeredFS and loads on top of the base game...
Thanks, dude!
Also, I took the encdata and made an amateur attempt at a no-additional-Legendaries/Starters-added 641 build for personal use. Not going to post it, but just an idea for the future if you're interested.
Rutile Ruby/Star Sapphire now includes a "modified OR/AS v1.4 Update CIA that enables online play without feature loss on CIA builds". Is there a way to do this for Eternal X and Wilting Y?