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- Seen Nov 21, 2018
Is there a way to create an 'ignore x type immunity' effect for moves?
An example would be in Gen 6, Thousand Arrows can hit Flying types despite being a Ground move - I assume it has a flag or effect that could possibly be rewritten to apply to other types that have immunities, unless it's just a flag that just flat out means 'ignore immunity'. You'd probably need to set it manually for each move you'd want to ignore immunities, but I'd be interested in having it work to change Special Dragon moves to hit Fairy, Special Normal/Fighting moves to hit Ghost, Physical Psychic moves to hit Dark, and/or Physical Electric moves to hit Ground.
If anything, it might be easier creating a Dragon-version of Mind's Eye that allows hitting Fairy/a Electric-version that allows hitting Ground. (Which again is probably just creating a new effect using Mind's Eye as a template.)
I know we are definitely nowhere near the level of being able to edit a Gen 5/6 game to the point that we can Gen 3.
An example would be in Gen 6, Thousand Arrows can hit Flying types despite being a Ground move - I assume it has a flag or effect that could possibly be rewritten to apply to other types that have immunities, unless it's just a flag that just flat out means 'ignore immunity'. You'd probably need to set it manually for each move you'd want to ignore immunities, but I'd be interested in having it work to change Special Dragon moves to hit Fairy, Special Normal/Fighting moves to hit Ghost, Physical Psychic moves to hit Dark, and/or Physical Electric moves to hit Ground.
If anything, it might be easier creating a Dragon-version of Mind's Eye that allows hitting Fairy/a Electric-version that allows hitting Ground. (Which again is probably just creating a new effect using Mind's Eye as a template.)
I know we are definitely nowhere near the level of being able to edit a Gen 5/6 game to the point that we can Gen 3.