Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
The script is now updated to v5.0.0! This update adds toggleable settings for sharing of Pokedex, bag, Pokemon storage, and item storage between all characters. Please see the main post for the updated script and details.
Hey folks, since I have no idea what happened to the plugin author, and I needed this plugin for my game, I just went ahead and upgraded it to Essentials v20.1 myself. Here is the download link for anyone who wants to use it: https://reliccastle.com/threads/3166/page-4#post-58455
Usually, you can just google "<NAME OF SCRIPT> for essentials v19" and you can find its resource page on either Pokecommunity or Relic Castle and see if there's a v19 version of it or not. Some v18 scripts may even work on v19 without any changes. If you're still unsure if one of your scripts...
This is a really simple and elegant script! I can see this being useful for something like planning a route or planning specific items in your game.
Edit: Not relevant to this script specifically, but it occurs to me that it would be interesting to see a script that prints out all trainers on...
PBEffects::Type3 is basically the battle effect that simulates a "third type" during battle, like when a Pokemon uses Forest's curse to give the opponent the Grass type, or Trick-or-Treat to give the Ghost type. Black Temple Guardian's tutorial is basically having you make that effect permanent...
Currently, this script only exports events - it does not reimport them back. This is a feature that I've wanted to implement for some time, but haven't found the time to do so. I might include it in a future version of this script, but for now your only option will be to go through each event...
Thanks for testing it again, this identified the issue for me. The script is now updated to v4.0.2! I tested the same setup that you did, so I hope this works now XD of course, make sure to start a new save file again.
I can't replicate this, so all I can ask for is more details. Is there a specific scenario that is showing the wrong sprite, or is it still the same as before? Because the trainer card and battle sprites both show the correct MC for me now. Are your trainer sprites named correctly in your...
Since you asked, I'll just release it now. All jokes aside, I just happened to finish it today XD
The script is now updated to v4.0! For anyone upgrading from a previous version of the script, make sure to reinstall the scripts from the "Script Installation" guide again, and also make sure to...
Hello, sorry for the delay! I'm just in deep in exams hell in school right now lol, but you can expect to see the updated version of this script pretty soon.
Also as a heads up, I will be dropping support for v18 on all of my scripts, as well as removing the legacy v17 scripts from my threads.
You put the comma after :EARTHQUAKE in the wrong place. It should look like this:
pbControlledWildBattle(:ZYGARDE_2, 70, [:COREENFORCER, :CRUNCH, :STONEEDGE, :EARTHQUAKE], 0, PBNatures::ADAMANT, 0, PBItems::LIFEORB, false)