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Recent content by pahgawk3

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    [Battle] Pokemon Emerald Steven Space Centre

    Thanks for the reply, I actually ended up searching with Metang as well since it it had a lot fewer references then Steven, but must have some how missed it.
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    [Battle] Pokemon Emerald Steven Space Centre

    Fairly simple question, but where exactly can I modify Steven's party for the multi-battle against Team magma in the space centre. I had initially just assumed it would be in trainer parties, but can't find it there. Doing an initial search I can find the flags and such for the multi battle, but...
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    [Script✓] Pokemon Emerald Starters

    Thanks for the help, I should have been more specific, I am looking for where exactly in the code the script for the starters is. I haven't been able to find it, not sure if it's labeled in a funny way or I am just missing it.
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    [Script✓] Pokemon Emerald Starters

    Super simple question but where exactly can I edit the starters in pokemon emerald?
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    [Script] Pokemon Emerald Trainer EVs

    First time creating anything like this, but was looking through the code for Emerald and noticed for trainers, the IVs are given, but there is nothing for the Evs of Trainer mons. In the battle facility section though, they do explicitly state the EVs. Is there an easy/simple way to add EVs to...
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    PoryMap | Map Editor for the Disassembly and Decompilation Projects

    Just checked and I had installed agbcc into my decomps folder, not the emerald one. I have fixed this and can now compile with map edits. Thanks for the help.
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    PoryMap | Map Editor for the Disassembly and Decompilation Projects

    Thanks for the response, I seem to have found the problem, not sure why yesterday I wasn't getting this while using make. But this explains why nothing is changing.
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    PoryMap | Map Editor for the Disassembly and Decompilation Projects

    Used your guide in the summer and was able to set up the decompiler, but unfortunately ended up too busy to fully create anything. Coming back to it now, I (hopefully) have everything working and can edit with porymap and compile (can also edit the source code for trainers, mons, etc). My only...
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