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Sorry to come back to this so late. I tried the method that NettoHikari posted, and it achieved the same effect as my original script. The problem still lies in not being able to refresh/reload the maps Tileset graphics without switching maps entirely. Ultimately, I've decided to give up on this...
Hi all,
I've been plugging away at this problem for a while and have yet to come up with a solution. I made a post a while ago about swapping tilesets based on day/night, which works well for the most part.
(Placed in def updateTileset in Game_Map, around line 70)
def updateTileset...
Yeah, it definitely looks like an issue with the previous trainer. Specifically, it seems like you listed out too few Pokemon for the trainer before your HIKER trainer. See where it says "Message: Expected a species name: HIKER"? That means that on the line (line 32 for you) where HIKER is, it's...
The method I posted above is for regular Essentials, not EBS. I don't use EBS, so I'm not sure how it'd work there, but I'd assume it'd be in a similar part of the EBS script.
Great colors already on the normal form, that blue really pops. Maybe for the shiny variant, something with yellow (for the moon) and a deep purple (for the night sky).
I made these in an attempt to emulate the style of the battle buttons in HG/SS. Stock Essentials already uses their style and colors, but I wanted to be a little more faithful to the more square design of the original. Not a very big change, but a noticeable one, I think. Thought I'd share in...
Hello, and thank you for sharing your resource!
By my understanding, this allows you to edit the displayed colors that essentials uses when showing an image. So you could change all of the red pixels on trback000.png to blue whenever it is displayed, or something like that. Is that correct...
I think there's a much simpler way you could go about this, if I'm understanding your issue correctly. Check out the wiki page for defining a trainer - https://essentialsdocs.fandom.com/wiki/Defining_a_trainer
Partway down, read where it talks about version numbers. You could have multiple...
Ah, good catch. I'm not really sure why I used "maps" instead of "tilesets" there! Hope that makes it easier for people who see this in the future.
Using +1 as opposed to something like +40 to determine the nighttime version of the tileset will certainly lead to a cleaner Tilesets list in your...
If the method on the wiki page "Backgrounds and music" under "Deciding which background to use" isn't doing what you want, I'd recommend splitting up your full map into several different maps based on which battleback you'd like to use, and then setting their battlebacks as you see fit in the...
Wow, what a great post. You've put that feeling of a map being "right" or "wrong" into such clear and concise wording.
That idea of keeping POIs within view from each other so that the player always has somewhere interesting to go next - I've been trying to "decode" what makes so many of...