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No, that's not what i've done, altough that's is the first thing u can think after reading the main post.
I erased by error that line while matching the new settings script with mine.
So now's fixed.
Thanks venom12 for the information, it was just an error I had while modifying the settings...
Hi, I've been retired of developing my game for 2 months, and today I wanted to update my game to the new version of Pokemon Essentials.
I did it with success and everything is working good, but i don't know what i did wrong, that when i press the pokedex button, this bug appears:
Can anyone...
Oh, I made a mistake and I copied the same script two times.
The correct Scene_IntroFlash is this one:
So you have to change the second script by this one. Now it should work without problems.
Hi, today I bring you this nice script that makes you able to insert a .swf flash intro before the title screen. This system works also with non-Essentials projects, but the tutorial is for Essentials.
There's also a video to show movies in AVI format, but they're hard to work with and their...
It doesn't even shows the pokémon following to me.
I have the pokemon character graphics but not the other ones.
Can someone re-upload the images and the other downloadable things?
Edit: Done.
Thanks ShadowFiendZX for some bug fixes.
By the way, Alexandre, will you release a stable version of this?
I was thinking about adding it to my game but it's got some bugs.
I've noticed that when its the turn of a Pokémon and I choose fight, the pokémon become "animated", moving up and down.
Since i'm using animated battlers I'd like to be able to disable this animation. Thanks a lot.
Edit: Doesn't mind, close the topic.
Hi, I wonder if someone knows how to activate a switch when a battle starts and desactivate it when it finish. When I say battle i mean any kind of battle (wild or trainer).
Actually, I just want to know in which part of the scripts I should activate and desactivate the switch so every time the...
Oh, I didn't notice that.
Well, I think my game will include like 50 or 60 Pokémon with an especial new move at level 100 instead of all the Pokémon, and I'll do it by editing pokemon.txt
Thanks for the help and sorry for the inconvenience.
Hey, I want to know if it's possible to make, for example, that all grass type pokémon learn a move after reaching, for example, level 100.
Can someone help me with this?
I'm trying to make a system so every Pokémon will learn a move depending on its type after reaching lvl 100.