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  • pretty good. i made a new ghost family and the grass starter. the ghost are based off of tomb stones. heres the un-evolved form:
    yeah sorry I'm not really sure how but I find out, hey I did Rappaloosa in color, check it out its in the thread
    okay dont post a DIRECT link to the forums other than your banner or you will get an infraction like I did XD
    thats fine if you don't want to give away your MSN but its just so we don't have to be Vming each other contantly
    um..I might have to let you in the admin CP but I'm not sure..
    You didn't answer my last question tho, do you have an MSN?
    well if you count Hiroshi Sotomura and Lightning i Guess but they are staff admins.
    And you are the mod of all forums as I told you ealrier Shaymins have the same abilities as Arceus and Arceus are Uber Mods.
    Also please read and reply my post below this one.
    hey can you show me what you and arma have mapped. I won't distribute it, its necessary for the plot and then we'll be on the same wavelength. Also I made it so you can change the themes and upload them on the ND forums.
    Well, I'm kinda going to do what I intended to do for my summer holidays and work on my game. As I was really only doing a few scripts here and there with the free time I had which has gone. So for the remaining few weeks I have left I'm working on my games' systems.
    I'm only going to give you hints as to how to get the menu to appear like the new one I have.
    Mainly due to I want you to learn how to do it.
    What you need to do is make a new call method to call it in Scene_map make a refresh method for the menu in the scene_map and also make a dispose method for it.
    The only thing is my new menu is scripted for that purpose completely from scratch while the one I sent you wasn't for that purpose before I found out how to do it.
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