Recent content by PokéMew1

  1. PokéMew1

    [ASM & Hex] Changing What Button Does What

    I'm trying to figure out how I can change the function of a button. For instance, lets say when in battle, I want to select a move by clicking the start button instead of the A button. How can I do that? I imagine it couldn't be that difficult to tell it which button to use.
  2. PokéMew1

    Catch of the Day

    Caught a wild dragonite last night at my house while hatching an egg.. Keep in mind I live in the middle of nowhere and the only thing that ever spawns here are caterpies and weedles etc.. Then randomly a wild dragonite :0
  3. PokéMew1

    tajaros' Pixel Art

    Love the revamps!
  4. PokéMew1

    Tool: GoGoJJTech's Palette Converter

    I see. How unfortunate that he didn't respond to you, as the APE fuction works well. I'm sure you'll figure it out in the future though. :P
  5. PokéMew1

    Tool: GoGoJJTech's Palette Converter

    It's a great idea, but hasn't this tool already been created? Not to mention it has support for APE :/
  6. PokéMew1

    PokéMew's Custom Music

    First of all, thanks for the feedback, this is what I've been looking for. :) I think some of the robotic sounds, as in the marimba, piano, etc. could be due to the fact that they're all midis, so each note uses the one same sound. I have also tried some of the things you suggested in the past...
  7. PokéMew1

    PokéMew's Custom Music

    Thanks a lot! :)
  8. PokéMew1

    PokéMew's Custom Music

    For the past month or so, I've gotten into making custom game midis from scratch, primarily for Pokémon. Here are three which I've recently completed (though might need some tweaks and adjustments later on). These midis are made for hacking, which is why they end while the song is still playing...
  9. PokéMew1

    Survey: What tools / resources would you like to see?

    Going to bump this thread - I think we need a tool that can rip tiles.. You should be able to upload an image, and it would draw a requested grid size over the tiles before ripping each of them. It could also have an option to select a background block (For instance, if you had a wall tile and...
  10. PokéMew1

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Both look awesome, but I'd stick with option one since the front sprite is on its feet. :)
  11. PokéMew1

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    I'm going to throw a suggestion out there as well. Now I might be wrong, but wouldn't the position of Yungoos' backsprite give players the illusion that it's looking off into the distance, not at its opponent? Personally, that seems like something that should be changed. Insert it and see what I...
  12. PokéMew1

    Inspiration exists, but it has to find you working.

    I pretty much know when I wont be creating anything good for the day. I'll sit down at the piano in the morning, mess around and try to think of something clever, and if I dont have anything, thats the way it is the entire day. On any given day though I might be listening to this kickass song...
  13. PokéMew1

    GoGo's MEGA-HUGE Sappy Tutorial

    You need to point to the RAM offset of 0x03004308, so you'd put 08 43 00 03 at 0x4A32A0
  14. PokéMew1

    Code: Mega Evolutions and Primal Reversion

    Wish is in fact supported in kleenexfeu's version in Emerald. :)
  15. PokéMew1

    [Other✓] [QUESTION] Tiles

    They edit almost every tile because they not only add, but replace old tiles such as grass, water, pokecenter, mart, gyms, rocks, etc. You should try doing this with as many tiles as possible, only adding the types of tiles that were not at all in the game (new type of building or something). It...
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