Recent content by Poppinatore

  1. Poppinatore

    [Map] Restriction on max number of overworld sprites showing on map

    I ll have a look at it. Thanks for the tip!
  2. Poppinatore

    [Map] QUICK QUESTION BOUT MAP CONNECTIONS

    Take a look at this tutorial from Antroyd, it covers this topic quite well. https://youtu.be/HB3PT8o3C2M About the freezing error. I have encountered the same as well. Many times Im able to solve it by just reinserting the maps in advancemap.
  3. Poppinatore

    Patch: Leon's DPE + CFRU Base and Ultimate Rom Base

    Hi all, I saw in the notes that an extended bag is supported as you can see in the image that supports to have 108 TM's. https://ibb.co/L8KVNMZ How can I make use of these slots? Can I just open any item editor and make use of these spots or do I have to run some ASM routines and scripts to...
  4. Poppinatore

    [FR] Expanding TMs/HMs

    Hi fellow hackers, I have been trying since last night to implement this upgrade in my Rom without much succes. I managed to get to step 2 of the process after which you are asked to fix the TM numbers in the provided script. https://ibb.co/m80S2rk 1) Do I have to save and compile a seperate...
  5. Poppinatore

    [Map] Restriction on max number of overworld sprites showing on map

    I see. I was afraid this might be the case. Anyway I ll try to work around it then. Thanks for the info.
  6. Poppinatore

    [Map] Restriction on max number of overworld sprites showing on map

    Hi all, I was in the process of creating a map with a large amount (20 something) of overworld sprites present in one scene. Whenever I add more than 15 though, the extra sprites don’t show up ingame. What is the reason for this happening? And is there a solution to work around this? Thanks
  7. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    Oh I figured since 4 sprites are on top of eachother the size I needed to get to was 4x32 = 128 for the y-axis. But I guess the white space was not fully included as for the x coordinate it does fit perfectly. Thanks again for clarifying. Problem solved 👍.
  8. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    This one looks good. After applying your method in paint.net (resize maintain aspect ratio & nearest neighbour) I get this result. https://ibb.co/S7KNXQY Look especially how some pixels from the hair are very strange. Any clue what the cause is? I resized it to 85x128.
  9. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    https://www.deviantart.com/aveontrainer/art/Attila-794548403
  10. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    I'm trying to import this one. I also included the result after resizing (which looks ok, but rather blurry from close)
  11. Poppinatore

    [Script] Script runs upon entering room

    For levelscripting you can also look at Antroyd's 12th tutorial on romhacking on his youtube channel.
  12. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    Yes that's exactly the person I was using the sprites from! Very talented indeed. However, I just applied your method using a sprite from Aveontrainer and the result on this one is a bit blurry. (I would include link but I'm not allowed yet it seems) There is no other option besides resizing...
  13. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    Thanks for the advice. I'm trying this method out right now on some of the sprites I have found. For some the result is better than others I must say, but at least I get to use them.
  14. Poppinatore

    [Graphic✓] Overworld trainersprites are the wrong size 30x40

    Hi all, I was browsing deviantart for some overworld sprites to add to my firered romhack. After going through some pages and downloading some resources I noticed many of the trainersprites that are tagged as 3rd gen style trainers are in a format approx. 30x40 instead of the game's 16x32. Two...
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