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Take a look at this tutorial from Antroyd, it covers this topic quite well.
https://youtu.be/HB3PT8o3C2M
About the freezing error. I have encountered the same as well. Many times Im able to solve it by just reinserting the maps in advancemap.
Hi all,
I saw in the notes that an extended bag is supported as you can see in the image that supports to have 108 TM's.
https://ibb.co/L8KVNMZ
How can I make use of these slots? Can I just open any item editor and make use of these spots or do I have to run some ASM routines and scripts to...
Hi fellow hackers,
I have been trying since last night to implement this upgrade in my Rom without much succes.
I managed to get to step 2 of the process after which you are asked to fix the TM numbers in the provided script.
https://ibb.co/m80S2rk
1) Do I have to save and compile a seperate...
Hi all,
I was in the process of creating a map with a large amount (20 something) of overworld sprites present in one scene.
Whenever I add more than 15 though, the extra sprites don’t show up ingame.
What is the reason for this happening? And is there a solution to work around this?
Thanks
Oh I figured since 4 sprites are on top of eachother the size I needed to get to was 4x32 = 128 for the y-axis. But I guess the white space was not fully included as for the x coordinate it does fit perfectly. Thanks again for clarifying. Problem solved 👍.
This one looks good. After applying your method in paint.net (resize maintain aspect ratio & nearest neighbour) I get this result.
https://ibb.co/S7KNXQY
Look especially how some pixels from the hair are very strange. Any clue what the cause is?
I resized it to 85x128.
Yes that's exactly the person I was using the sprites from! Very talented indeed.
However, I just applied your method using a sprite from Aveontrainer and the result on this one is a bit blurry. (I would include link but I'm not allowed yet it seems) There is no other option besides resizing...
Thanks for the advice. I'm trying this method out right now on some of the sprites I have found. For some the result is better than others I must say, but at least I get to use them.
Hi all,
I was browsing deviantart for some overworld sprites to add to my firered romhack. After going through some pages and downloading some resources I noticed many of the trainersprites that are tagged as 3rd gen style trainers are in a format approx. 30x40 instead of the game's 16x32. Two...