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Recent content by Poq

  1. Poq

    [Discussion] Looking for people who work on an AI for Pokemon Essentials

    I've been fiddling with the Essentials AI for a little while now. I'd be happy to join this discussion!
  2. Poq

    [Other Question] Essentials GSC kit

    Found this in a reddit thread
  3. Poq

    [Other Question] How do I fix these things?

    Check out this tutorial for adding a new type. And for the sprites, you may need to reposition them in debug mode.
  4. Poq

    Script for Disguise

    Well, short of being able to see your code, there's not much I can do. You could DM me a pastebin with the relevant script sections or a link to a copy of your project, and I'd be willing to take a look.
  5. Poq

    Script for Disguise

    Okay, then the first step would be making sure you have all of the scripts installed correctly. Go back through the install instructions comparing them with your game and make sure it's all there. Also, double check that in working on Battle Bond, you didn't overwrite or redefine any of the...
  6. Poq

    Script for Disguise

    Alright. Did it work before and then stopped? And when you say it doesn't work, what does that mean? Nothing happens? An error? Something happens, but not what's supposed to?
  7. Poq

    Script for Disguise

    Did you make any changes to the scripts?
  8. Poq

    [Scripting Question] More help please...

    The problem is with this condition: @battle.pbRandom(10)==10 That code means that the effect will only work if the random number equal ten. You have two problems. If you use == the ability will not work if the random number is anything but 10. That leads to your second problem. pbRandom...
  9. Poq

    [Scripting Question] I NEED SOME DAMN HELP!!!

    It is definitely not impossible. In fact, you're very close to accomplishing it. Now, Bonzeet showed you how to increment the lucky heal effect. But here's the other side if it - did you ever add LuckyHeal to the list of in battle effects? And did you initialize it (seeing it to 0) in the...
  10. Poq

    [Scripting Question] Function Code Help

    Actually, I think that syntax is fine since (attacker.weight<opponent.weight) will already be a boolean value. The only change I might add is class PokeBattle_Move_15A < PokeBattle_Move def pbMoveFailed(attacker,opponent) return ((attacker.weight<opponent.weight) rescue false) end just...
  11. Poq

    [Scripting Question] Function Code Help

    Also, this might go without saying, but make sure to assign a unique code to it as well. In the scripts where move functions are defined, you'll see this pattern at the start: class PokeBattle_Move_### < PokeBattle_Move where ### is the actual function code - the one that you would assign to...
  12. Poq

    [PBS Question] Evolution problem

    That's great! And the change I recommended was only a minor modification. NettoHikari's method will only work if you have exactly two of the specified pokémon. My edit makes it work if you have two or more in your party. It's up to you how you want it to work.
  13. Poq

    [Scripting Question] onWildPokemonCreate

    Take a look at this page from the wiki about messages. Some of the functions you are asking about exist here. You could also look at how the scripts for the debug menu for manipulating pokémon work.
  14. Poq

    [PBS Question] Evolution problem

    I would recommend a very slight change IF you want this to work if the player has MORE THAN 2 of the required pokémon as well: when PBEvolution::Custom1 # Find this line, add the rest below count = 0 for i in $Trainer.pokemonParty count += 1 if i.species == pokemon.species end...
  15. Poq

    [PBS Question] Evolution problem

    Well, first you would copy HasInParty to a NEW evolution method, then modify it as you described, yes.
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