• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by PowerKong

  1. P

    [Scripting Question] Having Trouble with Custom Move

    I think I posted this in the right place now
  2. P

    [Scripting Question] Having Trouble with Custom Move

    I am hoping to create a move that is two-turned. On the first turn, it waits. On the second turn, only if the pokemon using the move is not hit, it hits with a high damage. I am very bad at coding stuff, but I attempted to combine two existing moves; Solar Beam and Focus Punch: --- class...
  3. P

    Undefined value BREAKNECKBLITZ

    Ok, I got it fixed. Thanks!
  4. P

    Undefined value BREAKNECKBLITZ

    Thanks for the response. Should I just replace the ZUD moves file with the original move file? Also, is ZUD a plug-in that just adds z-moves? I don’t know much about it, I think the plug in was just pre-installed in the file I downloaded originally.
  5. P

    Undefined value BREAKNECKBLITZ

    I am currently getting the ERROR message: [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.2] [v19.1 Hotfixes 1.0.7] Exception: RuntimeError Message: Undefined value BREAKNECKBLITZ in GameData::Move File PBS/ZUD_PowerMoves.txt, section 12, key header Backtrace...
  6. P

    [Scripting Question] Trying to make a Very Custom Move

    I am making a fan game and have an idea for a move: It would be a two-turn move. In the first turn, the pokemon does nothing. In the second turn, it hits (physical damage) the opponent with a move of base power 200. The catch is that if the pokemon is hit by the enemy during the first phase of...
  7. P

    [Scripting Question] Script issue when trying to add a move!

    So basically I'm trying to add a move that deals damage, and lowers the users defense and the opponents accuracy (both 1 stage). Here is the code I have: class PokeBattle_Move_159 < PokeBattle_Move def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)...
  8. P

    [Scripting Question] Trying to edit Move Effects

    #=============================================================================== # This script modifies the battle system to implement battle rules. #=============================================================================== class PokeBattle_Battle unless @__clauses__aliased alias...
  9. P

    [Scripting Question] Trying to edit Move Effects

    Now it says that pbUseMove is undefined I'll link the script for pokebattle clauses
  10. P

    [Scripting Question] Trying to edit Move Effects

    So I'm trying to make a move that lowers the enemy's accuracy by 1 stage, but also lowers your defense by one stage. I thought I made it good enough, but when I try to run it, it gives my a syntax error. If anyone could help, I'd appreciate it! I have the new move at the very bottom and thats...
  11. P

    [Other Question] Sprites for Pokemon Follow

    I have managed to get all of gen 8 pbs and sprites/icons in my game files, and during development of my game I decided to try and get the "following pokemon" script. I noticed that I didn't have any of the "character" sprites for anything past gen 6. I was mainly wondering if anyone knows where...
  12. P

    Script: [v12+] Set the Controls Screen

    I am getting this error: https://ibb.co/QpqZg41 Do you know how I could fix it?
  13. P

    [Error] Script 'SpriteWindow_sprites' line30: RuntimeError occured. filename is nil

    It seems like I have every image file that I need in the battlers file. Is there a different file I should be looking for?
  14. P

    [Error] Script 'SpriteWindow_sprites' line30: RuntimeError occured. filename is nil

    I dont think I deleted any... I'll look in the file and see if there are any number skips!
Back
Top