Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I am hoping to create a move that is two-turned. On the first turn, it waits. On the second turn, only if the pokemon using the move is not hit, it hits with a high damage. I am very bad at coding stuff, but I attempted to combine two existing moves; Solar Beam and Focus Punch:
---
class...
Thanks for the response. Should I just replace the ZUD moves file with the original move file? Also, is ZUD a plug-in that just adds z-moves? I don’t know much about it, I think the plug in was just pre-installed in the file I downloaded originally.
I am currently getting the ERROR message:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[v19.1 Hotfixes 1.0.7]
Exception: RuntimeError
Message: Undefined value BREAKNECKBLITZ in GameData::Move
File PBS/ZUD_PowerMoves.txt, section 12, key header
Backtrace...
I am making a fan game and have an idea for a move:
It would be a two-turn move. In the first turn, the pokemon does nothing. In the second turn, it hits (physical damage) the opponent with a move of base power 200. The catch is that if the pokemon is hit by the enemy during the first phase of...
So basically I'm trying to add a move that deals damage, and lowers the users defense and the opponents accuracy (both 1 stage). Here is the code I have:
class PokeBattle_Move_159 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)...
#===============================================================================
# This script modifies the battle system to implement battle rules.
#===============================================================================
class PokeBattle_Battle
unless @__clauses__aliased
alias...
So I'm trying to make a move that lowers the enemy's accuracy by 1 stage, but also lowers your defense by one stage. I thought I made it good enough, but when I try to run it, it gives my a syntax error. If anyone could help, I'd appreciate it! I have the new move at the very bottom and thats...
I have managed to get all of gen 8 pbs and sprites/icons in my game files, and during development of my game I decided to try and get the "following pokemon" script. I noticed that I didn't have any of the "character" sprites for anything past gen 6. I was mainly wondering if anyone knows where...