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I understand this, but still I'd like to know how one can disable this. I'm planning on changing up my summary screens so it would be fine to have the full sprite visible there. I searched through the Summary Screens code but couldn't find any method that could cause the cutting-off. Any help...
Tons of SwSh mechanics are coming to light in the thread here:
https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/
It seems like some of the stuff on this thread will need to be updated. I'll be on it as well, but I just thought of sharing with everyone so...
If you are like me and don't want to have 25 separate Nature Mints in your PBS, then you might like this: A single Nature Mint that freely allows 1 Nature change of the player's choice. (Not gonna lie, I directly copied the snippet from Debug_Pokemon but eh, whatever)
PBS Entry...
Here's a better and simpler implementation of the EXP Candies...
Yes, this one does take into account the moves that you would learn if you just magically went from level x to level y.
PBS Entries (text cut down to fit the vanilla Essentials' Bag UI):
and here's the implementation:
so I started off with a few moves based on whatever info we have at the moment... I'll update this post if we find out more about these moves later on
Magic Powder (takes up a modified version of Soak's function code)
PBS Entry (it appears to be an exact copy of Soak anyway):
Code:
and...
alright now that the datamines have dropped... anybody wants to claim a specific mechanic that they would like to implement?
I would suggest making a complete v17.2 Essentials with all mechanics upto Gen7 first and then adding changes onto that
maybe even making a GitHub of a single Essentials...
Just a minor thing - Its the move Incinerate (not Flame Burst) that burns off the item (and only if it is a berry, actually). So what you'd need to base it off of looks more like Knock Off (which just destroys the item completely for the rest of the battle).
Now, on with your abilties,
Yes, I...
Alright, here goes. Sorry for the late reply though, was kinds stuck up.
This is what I've put up in Debug _Pokemon for now (yes, I have set up the command "sethackedability" properly)
when "sethackedability"
abil=pbChooseAbilityList(pkmn.ability)
pkmn.setHackedAbility(abil)...
Hello, fellow Trainers!
Over the past few days, I have been looking into ways of giving a Pokémon ANY ability. Currently, Essentials only allows you to set a Pokémon's ability as any of its legal abilities - that is, the ones defined in the PBS File for that Pokémon. So basically, I want it to...
So, I'm trying to balance the Game's Economy here (Its ridiculous how you struggle to buy 10 Potions in the beginning but can buy 50 Hyper Potions easily by the time you reach the League) & I'm thinking of doing that by making items cost more as the game progresses. (I know that we can achieve...
Okay, so how does one get to making cutscenes or stuffs like that in which your character is actually not supposed to do anything, but as the player of the game, you're just supposed to watch that scene?
(An example would be the cutscene in Emerald where Rayquaza stops Groudon & Kyogre's...
Wow, I kinda wanted the same thing too. I was thinking of an evolution to Zangoose/Seviper lines wherein Zangoose evolves when it defeats a Seviper and vice versa. I'll look into this too, despite being the amateur that I am. :P
the 'IsHealingMove' is already a thing? Good, I thought we'd have to define it ourselves. (I guess that must have been already implemented for the sake of items like Big Root or something...)
Thanks!
Thanks to both of you (& sorry for the late-ish reply, I've been a little busy)
I guess I'm gonna go with switches for a much more fabricated experience, but the 'levels revolve around gym badges' idea is pretty cool too! Maybe I'll use them both... I don't know :P
Thanks again! :)
Can somebody post Steelworker / help me on how to implement Steelworker? I'm actually trying to make an ability similar to Steelworker... Maybe I should start around the code of Blaze / Torrent / Overgrow / Swarm?