• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by prankster

  1. prankster

    Generation 8 Project for Essentials v19.1

    I understand this, but still I'd like to know how one can disable this. I'm planning on changing up my summary screens so it would be fine to have the full sprite visible there. I searched through the Summary Screens code but couldn't find any method that could cause the cutting-off. Any help...
  2. prankster

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Tons of SwSh mechanics are coming to light in the thread here: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/ It seems like some of the stuff on this thread will need to be updated. I'll be on it as well, but I just thought of sharing with everyone so...
  3. prankster

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    If you are like me and don't want to have 25 separate Nature Mints in your PBS, then you might like this: A single Nature Mint that freely allows 1 Nature change of the player's choice. (Not gonna lie, I directly copied the snippet from Debug_Pokemon but eh, whatever) PBS Entry...
  4. prankster

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Here's a better and simpler implementation of the EXP Candies... Yes, this one does take into account the moves that you would learn if you just magically went from level x to level y. PBS Entries (text cut down to fit the vanilla Essentials' Bag UI): and here's the implementation:
  5. prankster

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    so I started off with a few moves based on whatever info we have at the moment... I'll update this post if we find out more about these moves later on Magic Powder (takes up a modified version of Soak's function code) PBS Entry (it appears to be an exact copy of Soak anyway): Code: and...
  6. prankster

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    alright now that the datamines have dropped... anybody wants to claim a specific mechanic that they would like to implement? I would suggest making a complete v17.2 Essentials with all mechanics upto Gen7 first and then adding changes onto that maybe even making a GitHub of a single Essentials...
  7. prankster

    [Scripting Question] Help with a bunch of new abilities?

    Just a minor thing - Its the move Incinerate (not Flame Burst) that burns off the item (and only if it is a berry, actually). So what you'd need to base it off of looks more like Knock Off (which just destroys the item completely for the rest of the battle). Now, on with your abilties, Yes, I...
  8. prankster

    Need help to set ANY ability to a Pokémon

    Alright, here goes. Sorry for the late reply though, was kinds stuck up. This is what I've put up in Debug _Pokemon for now (yes, I have set up the command "sethackedability" properly) when "sethackedability" abil=pbChooseAbilityList(pkmn.ability) pkmn.setHackedAbility(abil)...
  9. prankster

    Need help to set ANY ability to a Pokémon

    Hello, fellow Trainers! Over the past few days, I have been looking into ways of giving a Pokémon ANY ability. Currently, Essentials only allows you to set a Pokémon's ability as any of its legal abilities - that is, the ones defined in the PBS File for that Pokémon. So basically, I want it to...
  10. prankster

    [Scripting Question] Increasing Mart Items' Cost based on a Variable

    So, I'm trying to balance the Game's Economy here (Its ridiculous how you struggle to buy 10 Potions in the beginning but can buy 50 Hyper Potions easily by the time you reach the League) & I'm thinking of doing that by making items cost more as the game progresses. (I know that we can achieve...
  11. prankster

    Making Cutscenes that don't involve the Player character

    Okay, so how does one get to making cutscenes or stuffs like that in which your character is actually not supposed to do anything, but as the player of the game, you're just supposed to watch that scene? (An example would be the cutscene in Emerald where Rayquaza stops Groudon & Kyogre's...
  12. prankster

    [Scripting Question] Custom Evolution Question

    Wow, I kinda wanted the same thing too. I was thinking of an evolution to Zangoose/Seviper lines wherein Zangoose evolves when it defeats a Seviper and vice versa. I'll look into this too, despite being the amateur that I am. :P
  13. prankster

    Gen 7 Ability Thread

    the 'IsHealingMove' is already a thing? Good, I thought we'd have to define it ourselves. (I guess that must have been already implemented for the sake of items like Big Root or something...) Thanks!
  14. prankster

    [Scripting Question] Battle Gyms in any order

    Thanks to both of you (& sorry for the late-ish reply, I've been a little busy) I guess I'm gonna go with switches for a much more fabricated experience, but the 'levels revolve around gym badges' idea is pretty cool too! Maybe I'll use them both... I don't know :P Thanks again! :)
  15. prankster

    Gen 7 Ability Thread

    Can somebody post Steelworker / help me on how to implement Steelworker? I'm actually trying to make an ability similar to Steelworker... Maybe I should start around the code of Blaze / Torrent / Overgrow / Swarm?
Back
Top