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Recent content by RaidenRaider

  1. RaidenRaider

    1st Gen Hacking: Useful Links

    Wow, this is so detailed. You really know what you're talking about. Your help it so appreciated on this. I'm definitely putting you down on my Special Thanks section as a contributor to my hack once I launch it, because you've been so incredibly helpful to me. It's taught me some new things...
  2. RaidenRaider

    1st Gen Hacking: Useful Links

    Okay thank you so much. That was a very detailed and helpful tutorial. I have now got a Red version, Green version and Blue version on the titlescreen, with each in their respective colours. It looks amazing. Thank you very much. It's greatly appreciated. I do have one more favour/request if...
  3. RaidenRaider

    1st Gen Hacking: Useful Links

    Okay, the first part I can do, I can edit the specific .png files to say "Red 251 Version", "Blue 251 Version" and "Green 251 Version, but the numbers 251 don't display at all in-game because I think the font is wrong, and secondly, I don't know how to edit the data to display the desired text...
  4. RaidenRaider

    1st Gen Hacking: Useful Links

    I'm trying to edit the title screen on Red/Blue using the disassembly, so that when the game starts it says "Red 251 Version", "Blue 251 Version" and "Green 251 Version", but it's not working for me. Pleas help me someone. Thisis what I've put at the bottom of engine/titlescreen.asm...
  5. RaidenRaider

    Red hack: Pokémon Tri-Color Nostalgia Series

    I was wondering for your assembly of the Pokemon Green rom in the Github source, how did you get the assembler to build it separately with the "green version" titlescreen and the selection of green Pokemon to scroll below it, so that it is distinct from the Red and Blue versions?
  6. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    Okay thanks dude. I'm going to give this try over the next few days, once I've worked out all of the bugs out of my own hack (currently in development). I ask because I'm trying to update my project as I develop it onto Github for other people to use at a later date, so I do need all of the...
  7. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    Wouldn't that just overwrite maps that are already in the disassembly when compiling new ROMS though? Or even cause comflict between the edited map and the original in it's .blk format?
  8. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    So by putting these lines into main.asm in place of the standard lines for the Power Plant. ModifiedPowerPlant: INCBIN "baserom2.gbc", $1e446, 20*18 It will extract the modified/new maps from that ROM and place them into the disassembly in the maps folder as .blk files? What I plan to do is...
  9. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    Okay I think I'm getting it. I've edited the Power Plant, Seafoam Islands Map 2 and Victory Road Map 2, as I want to add a second floor to the Power Plant, a sixth basement to the Seafoam Islands and a fourth level to Victory Road. According to Koolboyman's Red Map (provided by Mateo), the...
  10. RaidenRaider

    Red hack: Pokémon Tri-Color Nostalgia Series

    I had a problem with Bank $E as well. While I was compiling my own hack. What kind of error are you getting? Mine was in engine/battle/e.asm at line 714, which had INCLUDE "engine/battle/read_trainer.asm". What I did, with help from Mateo, was copy that INCLUDE line and comment it out in...
  11. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    Thanks for the details on how to do this. Does this mean that say using the INCBIN directive, I could create my new maps using the unused/glitched maps in the Red ROM, then link them onto existing maps, via say a ladder or door, and then when the edited ROM is disassembled, it would create...
  12. RaidenRaider

    Red hack: Pokemon: EDM Version

    I look forward to giving RED EDM a try when it's released. Looks cool :) I was wondering though, if anyone has got ShantyTown's RBMap Editor working on Windows 7?
  13. RaidenRaider

    1st Gen Should there be a GBC remake of Gen 1?

    I'm doing something similar, but in Gen I using the Red disassembly and the RedPlusPlus disassembly, with permission from Mateo. It's called Red251, keeps the player in Kanto, features the Berries, Baby Pokemon, Wonder Trade, and 251 Pokemon from R/B/G/Y and G/S/C. Just working on the final...
  14. RaidenRaider

    [Other] Need Help with R/B Map Editing Please?

    Hey all, I require some help please!!! I'm currently working on a hack of Pokemon Red using the disassembly on Github, but I have no experience of creating new maps, which are all in .blk format, so I've been using a vanilla Red ROM to create the new maps in UltraMap, then work on the events...
  15. RaidenRaider

    Red hack: Pokémon Tri-Color Nostalgia Series

    Weirdly. Despite the recent update to the Git source that fixes the compile error, the files won't compile for me in Cygwin. All it gives me is : $ make rgbasm -h -o red/audio.o red/audio.asm ERROR: red/audio.asm(2) -> audio.asm(6) -> constants.asm(12) -> constants/train...
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