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Awesome graphic!
I encountered 2 errors that I resolved (easy things that can happen to anyone):
Syntax error: the comment section that starts with "=start" and ends with "=end" MUST be with zero indentation, or it wil return error. It can happen that with copy&paste the indentation gets...
Thanks for the feedback!
Yeah the cave is one of the last places in the game and you gotta solve the boulder puzzles to proceed :) Of course, It is a little hard, but if you still have problems, you can dm me a screenshot and I'll give you the answer. Let me know!
The memory puzzle difficulty...
I really like the idea! Did you ever played Chrono Trigger? It is a game based on time travel and the future represented gives a similar vibe to the one you are describing: outpost where few humans live with limited resources.
I suggest you to give it a look :)
Other than that, really good...
Hi Amnesha! First off,Welcome to the Pokecommunity :)
I want to suggest you few things that are always told to beginners in this kind of topics.
First thing: start small.
You want to make a game that is too huge from the development point of view. The risk? You will end up giving up on your own...
You have to play a bit with the boulder and the log of wood. It is not straight forward but I am sure you can make it ;)
I post here the solution:
Good luck with the rest of the game and let me know if you have other doubts!
Quick update!
- Dialogues have been improved (a BIG THANK YOU to Dontea for the awesome work. I added you to the credits <3 )
- Level scaling has been modified a little: wild encounters' level will be on average lower than territorial encounters
- Minor bug fixes
I hope you enjoy the game :)...
Thanks for the kind words!
I will adjust it in the next patch, together with the great suggestions by Dontea (can't THANK YOU enough for all the help)! I got stuck recently with real life things but I'll remedy soon :D
Well, from the graphical point of view, depends if you are using basic essentials (which version) or EBS.
If you want to make multi-stage boss, I suggest you this approach: think how Darmanitan works (Zen mode). you can copy its ability and make the boss' ability a similar one, that triggers the...
Thanks a lot :) But, as you have seen in my Game jam entry (Circular Knowledge), the sliding wall is already been implemented and fully functional. Not the best method but it works perfectly. I didn't post the solution here since there wasn't any interest towards this topic from the community...
When I'll have time, I'll work on those battles ;)
Yes, Weavile is spectacular with that moveset. I wanted to make a difficult game but with an OP starter to give the right weapon to the player.
As I said in previous posts, saving the nurse will imply that any defeat will send you to the pokémon...
I am SOOOO glad that someone else finished the game ahahah Gz!
Mmm more challenging foes?! You make my eyes shine! I can change the Scizor to Mega-Scizor for example. Or changing the Magneton-Magnezone territorial encounters in a scripted one (like the Horde). Have you some ideas in this...
Wow! You are getting far :D yeah the nurse is not mandatory. For example, I and one beta tester finished the game without her. Obviously is better by far saving her!
You can't play this game in a hurry and pretend to finish it. Or it won't be a difficult game.
As it was mentioned several times...