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Recent content by Rendan

  1. R

    [ASM & Hex] Safe temporary variables

    Thank you Entaro!
  2. R

    [ASM & Hex] Safe temporary variables

    I am working with a script. And I'm looking for free ram space, but I don't know where to write. I need to know where it is safe to write data. Variable = ram space, it's basically the same thing, it's memory.
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    [ASM & Hex] Safe temporary variables

    Hello, I'm writing a program in ASM and I need many variables for this program exclusively. I know that variables from 0x8000 to 0x8007 are safe, I'm pretty sure of that but are there more variables ? Can I use variable 0x8008 ? How many variables (adresses) can I use in an ASM program, for a...
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    Code: Complete FireRed Upgrade

    Thanks for your answer Skeli, I will do my research in pokefirered then. Other than that, the CFRU really seems to be a precious tool for beginners and also high level developers/modders, congrats !
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    Code: Complete FireRed Upgrade

    Hello, I would like to know if it's possible to remove the animation of the player when you start a battle (when he throws a ball to send out the 1st party pokemon). The idea is to make the 1st pokemon slide instead of the player. Let's say you want pikachu to be the player. Being also the 1st...
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    [Script] Recalculating stats after changing EV/IVs

    Nobody ?? Can you at least tell me how to put a pokemon in a box via scripting ? It would allow me to update the stats this way.
  7. R

    [Script] Recalculating stats after changing EV/IVs

    Hello, I managed to change the IVs of a party pokemon with a routine (called from a XSE script), but the stats are not recalculated. It requires to level up or put the pokemon in the PC to recalculate. What I want is to recalculate the stats immediately after the IV modification. I'm pretty sure...
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    [ASM & Hex] Applying a move animation on the enemy

    Hello everyone, I'm working on Fire Red US, I would like to know how to change the sprite target of an animation. The move Camouflage makes a fade animation on the player's pokemon (it becomes transparent), I want to apply this to the enemy instead. I've read pretty much all the threads about...
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    Code: Mega Evolutions and Primal Reversion

    Hey, this is really a great job, I made the mega evolution work fine but there is one problem. The stats of the pokemon are changed when it reverts, I tested charizard evolving into caterpied and then pidgeot, I've tried to mess with base stats too but whatever I do, the stats of charizard are...
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    [Script] Silph scope script

    Thank you DrFuji, I just changed the value of the item checked and it worked !
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    [Script] Silph scope script

    Thanks but I'm trying to change the wild battles in the tower (not marowak), gastly and other pokemon show up as ghosts without the silph scope, that's what I want to change.
  12. R

    [Script] Silph scope script

    Hi everyone, I can't figure out how to remove the need of having silph scope to see the pokemon (in lavender's tower). I noticed that it's not a flag, you only need the silph scope in your bag. But where is it written in the rom ? I can't find how to change the item needed or even removing the...
  13. R

    PGE creating errors in Rom

    PGE is crap, I don't want to be mean but it always displays errors, I can't even open the pokemon editor or anything.
  14. R

    [Graphics] Kabutops sprite in Pewter's Museum

    Thanks Zhang Jiafu
  15. R

    [Graphics] Kabutops sprite in Pewter's Museum

    Hi, I'm wondering how to modify the sprite of Kabutops' skeleton in the museum. I didn't find the solution anywhere. Giving me the offset of the sprite would be already good for me, but maybe there is a tool that lets you edit the sprite ? NSE doesn't do that anyway.
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