• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ASM & Hex] Applying a move animation on the enemy

37
Posts
6
Years
    • Seen May 20, 2021
    Hello everyone, I'm working on Fire Red US, I would like to know how to change the sprite target of an animation. The move Camouflage makes a fade animation on the player's pokemon (it becomes transparent), I want to apply this to the enemy instead. I've read pretty much all the threads about move animations, I didn't find anything about how to tell the game what sprite should execute the anim.

    I'm pretty sure that there is a byte somewhere in the tasks that defines what sprite executes the animation (because these tasks are the actual fade animation).
    The tasks used by camouflage are at 0x0BA935, 0x0B78E1 and 0x0B79DD.
    I would be very grateful if you can help me with this.
     
    Last edited:
    Back
    Top