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In Larcoon, the house next to the PC, when you leave you get stuck in the doorway. Same thing goes for the PC in Kindlewood Town? Or whichever one contains the fire gym.
It might be just me, but the battle bases aren't transparent and there's either a white border where it should probably be...
So, I'm having a major issue. Is it possible to have a control switch (other than control switch A) be turned on at the end of a battle?
I'm trying to set it up where once you defeat one trainer, the next trainer becomes unlocked, but after the end of the battle currently nothing happens...
If the game never finishes
I dislike games that have a lot of grammatical and spelling errors, especially since those should be fixed in bug testing. I like games with fakemon, it makes it more appealing, however, they should be...decently designed at the least.
Request form:
Name: Roxas
Menu/Interface: A (doesn't need to be too complicated) touch screen menu? o-o;
Picture Design: This area confused me slightly. >_>
Sorry if I misread what you had posted. x-x;
Okay, I hit a wall.
So, in one town there's a set of three houses and a lab. In each house there's a different person the character would need to battle. However, in order to go to the other houses, you need to defeat the previous house.
So, what I was trying to do was make it that a Switch...
First post, even though I've been lurking for the better part of a year. ^^;
How would I go about making a light source (like from a lamp) during the night so that the map isn't completely dark.
Recruiting a Team Member
Team name: Team Orange
Team Leader: Roxaspwner
Current Members: Me
Current Game title: Pokemon Orange Isles
Current progress made: Pokedex - 100% Done (Just need icons and backsprites. D:)
Mapping - 0%
Scripts - 25%
Plot - 10%
Position(s) needed: Mapping
Timezone...