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Glad to be of help. The three "safe" types of audio files for Wine/Crossover seem to be mp3, wav and ogg. Personally I would stick to mp3 files since wav files are pretty large and you can't preview .ogg files in the Finder. If you really want to keep your original battle music you can either...
Is your battle music a midi file? It looks like Crossover is crashing when it attempts to load the transition from the overworld to the battle screen, and based on my personal experience the only reason RPGXP crashes on macs is when it tries to play midi files.
In any case, your problem is...
I'm pretty sure that is this section in PokeBattle_SceneConstants
# Centre bottom of the player's side base graphic
PLAYERBASEX = PLAYERBATTLER_X
PLAYERBASEY = PLAYERBATTLER_Y+70
# Centre middle of the foe's side base graphic
FOEBASEX = FOEBATTLER_X
FOEBASEY = FOEBATTLER_Y+16...
Ok just be aware that this may only be a temporary fix until you figure out what messed up the sprites' position in the first place, You might also want to check to make sure that the pokeball animations (when catching a pokemon and when the enemy comes out of the pokeball) look ok too.
By the...
Are you getting this problem for all pokemon or just sentret? If it is just for one pokemon then you can just change the BattlerEnemyY for that one specific pokemon. Otherwise, I would try to get the height for the wild pokemon sorted out first with the editor and then try going into the script...
Volcanion's cry crashes the game on macs. To fix this just delete the file 720Cry.mp3 from the Audio folder (it is in the SE subfolder). I think the initial volume is too loud or something because the sound effect is playable outside of the game but much "noisier" than the other cries..
Looking in my SE folder, I can't actually seem to find a file called potion_heal.ogg. Maybe it was accidentally removed a while back. If that is the case for you too, just grab the potion healing sound from google or youtube and stick it in your SE folder. Then go back to this line...
Try opening the Game.rxproj file with RPGXP. Also, make sure you have a file called rubyscreen.dll and RGSS102E.dll in the same folder your game is in.
Just to clarify, are you saying that you can open RPGXP itself but can't open your Game.proj file once it is opened? I'm currently using using a mac as well and so far it seems like everything besides the extendtext.exe works, so my guess is some of your data files didn't get copied over.
One of the things that bugs me right now is that when I defeat an enemy pokemon, they fall off the screen. I see that the fainting animation was updated in version 13 so that it shows the sprite sinking into the base (and I've seen this in Pokemon Reborn and Rejuvenation), but it doesn't seem to...