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I'm pretty sure that is this section in PokeBattle_SceneConstants
Code:
# Centre bottom of the player's side base graphic
PLAYERBASEX = PLAYERBATTLER_X
PLAYERBASEY = PLAYERBATTLER_Y+70
# Centre middle of the foe's side base graphic
FOEBASEX = FOEBATTLER_X
FOEBASEY = FOEBATTLER_Y+[COLOR=Red]16[/COLOR]
FOEBASED1_Y = FOEBATTLERD1_Y+[COLOR=Red]16[/COLOR]
FOEBASED2_Y = FOEBATTLERD2_Y+[COLOR=Red]16[/COLOR]
Try increasing the number in red. For some reason an increase in y value seems to move the graphic down while decreasing it moves the graphic up. Hopefully someone else can explain why that is. I believe the trainer comes in at FOEBASEY already so if you move the base graphic the trainer should move with it.
For some reason an increase in y value seems to move the graphic down while decreasing it moves the graphic up. Hopefully someone else can explain why that is.