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Recent content by Ryurs

  1. Ryurs

    Code: [EM] Items, TMs, Tutor Moves Expansion

    Good morning everyone. I am aware that you may not get a response from this as it is a semi old thread. I've tried compiling this, with some success. I'm not interested in expanding the items, TMs or guardians, but I do want to expand the pocket space of the bag. I compile according to these...
  2. Ryurs

    Simple Modifications Directory

    Hello good! I tried this and the truth is that it works very well, I like it. But I found that for Battle Frontier battles this doesn't apply, and all trainers will still throw normal pokeballs. Would it be possible to make this addition?
  3. Ryurs

    [Other] Battle_box force slide

    Hello again! This is exactly what I was looking for! With this now the battles have the behavior that I wanted at the beginning of the battle. Thank you very much really! As a note to say that I had to change a small part in the code that you modified. I put back "0xFFFF" instead of...
  4. Ryurs

    [Other] Battle_box force slide

    Hi there! Yes, I had reviewed your answer on mobile, but I hadn't had a chance to be home to test the new code addition, as well as in-game tests and stuff. In any case, what I see (and have tested) with your last answer is that the behavior for double battles (both 1 trainer and 2 trainers)...
  5. Ryurs

    [Other] Battle_box force slide

    Wow! The truth is that this was a very simple edition but at the same time quite effective. I do it and ran various in-game checks to see if I found any issues, and unfortunately I found one. It works well for: - Individual battles against 1 trainer. - Double battles against 2 trainers. A...
  6. Ryurs

    [Other] Battle_box force slide

    Good morning everyone! I will try to explain as best as I can what I want to do. Let's get started. By default, in emerald, in a battle against a trainer, the opposing pokemon's battle_box slides to appear on the screen when the trainer brings out the pokemon in question. Well, there are two...
  7. Ryurs

    Adding New Types into Emerald

    I have a question on this issue. Suppose I apply the patch or enter the fairy type manually. Then I modify the .ini of the G3Tools and I can modify the movements that will be fairy type. What type of movement will it be, physical or special? Because as far as I know there is no mention of which...
  8. Ryurs

    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Wow, this is really amazing! I love that the 2nd frames have been made for emerald, that's a really valuable addition. Looking forward to the 2nd frames on the mega-evolutions. Appreciate all the great work you guys are doing!
  9. Ryurs

    [ASM & Hex✓] [Emerald] How To Lift the EV Cap from Vitamins (from 100 EVs to 252 EVs)

    Hi! Thanks for replying, although I had already done more or less what you indicated in your post. I haven't responded earlier because I'm on vacation (in fact, I'm writing this from my cell phone). Indeed, I used Decomp with pokeemerald to look for something like that; to be able to change the...
  10. Ryurs

    [ASM & Hex✓] [Emerald] How To Lift the EV Cap from Vitamins (from 100 EVs to 252 EVs)

    This is excellent! But I have one last question: What about the EVS reducing berries? What is the compensation that makes that instead of lowering 10 EVS, it lowers another value that I set?
  11. Ryurs

    [Graphics] Battle Frontier battle background

    Greetings to everyone! You see, I am setting up a hack rom based on "emerald" with Battle Frontier based on the original. My doubt is related to the battle backgrounds of the fights that happen in the 7 buildings. In the original Battle Frontier it uses the same battle background for all the...
  12. Ryurs

    [ASM & Hex] ASM routine - Music trainer classes (emerald) - HELP

    Hello everyone. My doubt goes in relation to this tutorial by Jambo51 about custom music according to the trainer class: https://www.pokecommunity.com/showthread.php?t=293704 I have tried everything in this tutorial on a "fire red" ROM and it works perfectly. I was wondering if this routine...
  13. Ryurs

    [Fire Red]: Class Based Trainer Battle Music

    Hi, I was wondering if this routine could be configured for "emerald". I tried it myself (I have very basic ASM knowledge, but I don't know how to write asm scripts or anything, just compile, offsets...), but this is not like other routines where looking for offsets depending on which roms you...
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