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Recent content by Samug

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    [Tutorial] How to build Pokeruby/Pokeemerald using Cygwin (64 Bits)

    Are you sure you remembered to run the build.sh step? If you're on Windows & WSL, are you doing all of this entirely within WSL bash not cmd/PowerShell, including the original git commands?
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    [Pokeemerald] Follow Me

    You'll need to start adding features to the save block for this. As a general idea to get you started, I've had success with adding members to the end of the SaveBlock2 struct (others might work just as well, but I haven't tried them yet). This is accessed through gSaveBlock2Ptr. You might want...
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    PoryMap | Map Editor for the Disassembly and Decompilation Projects

    I mention this particular caveat towards the end of my map section tutorial. Long story short, you will currently need to open graphics/pokenav/region_map_section_layout.bin in a hex editor and change the MAPSEC_NONE entries, i.e. all 0xD5, to anything less than that. You could either change...
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    Visual Studio Code extension for GBA script syntax highlighting

    I've quickly thrown together an extension for .inc script syntax highlighting for VS Code, as I surely can't be the only developer here to prefer it over plain text editors. I've just packaged it as a local extension you can easily install from the .vsix file. All suggestions welcome. Features...
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    Creating new map sections

    I've just posted a quick tutorial on adding new map sections if you're still interested in this question: https://www.pokecommunity.com/showthread.php?t=433496
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    [TUTORIAL] Adding new map sections for name popups and region map

    Adding map sections is largely simple, although comes with a notable caveat that takes a bit of tinkering to get used to. Let's say we've added a map in PoryMap imaginatively called NewArea. To create a new map section for this map, allowing proper name popups and a place on the regional map...
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    [Tutorial] How to build the Pokémon GBA decomps using WSL (Win10)

    This is to do with incompatibilities for permissions with the NTFS system used by Windows. Strangely, I never had this issue on one Windows machine, but did on another. I suspect different versions/builds are at play there, but in the latter case prepending the sudo command often did the trick...
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    Want a taken username? Check here

    Old username: TARDISam New username: Samug
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    [Pokeemerald] Battle Engine Upgrade

    Is there more a breakdown of the different major features going into this available anywhere? For instance, say I just want to implement the custom multi battles -- is there a branch containing solely this mod anywhere, or else some clearer resource for the changed made for it?
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    Development: Adding New Moves to Gen 3

    No matter what I do, I can't seem to get this to work correctly in PGE. Upon selecting the new, added move, I get an unhandled exception of the form "RecordNumber is not a valid value", at which point the program will not allow me to do anything else on the grounds of another program apparently...
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    Help Thread: Quick Questions & Answers

    Is anyone aware of some sort of patch or rombase released which ports all the Emerald music for FireRed? It's a damn shame that FireRed doesn't include all the R/S tracks in the same way that Emerald includes all the FR/LG tracks.
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    Help Thread: Quick Questions & Answers

    Ah, cheers, that's perfect - I just couldn't for the life of me get google to find me those hex pointers.
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    Help Thread: Quick Questions & Answers

    Is it known where the values for the default options are? As in, would it be possible to change the default text speed to Fast instead of Medium for a new game?
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    Tool: [Release] AdvanceMap 1.95 Open Beta

    Having the exact same problem over here. Originally had an empty language selection screen, but after running inside the ZIP it now runs in German only outside of the ZIP without the language selection screen working. I'd just settle with 1.92 instead, but the problem with expanded ROMs is what...
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    I changed it to: At that offset in the rom is this: Which should change it to JACOB but always...

    I changed it to: At that offset in the rom is this: Which should change it to JACOB but always turns it into a blank string.
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