Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
So, this is probably something that is explained on the wiki or in a thread elsewhere, but I can't find it...
For plot-related purposes (such as, say, remaking yellow version), how do you make a particular pokemon unable to evolve, possibly until a certain point (pikachu, for example)?
Adding...
Unfortunately, I already traded my spare celesteela for a kartana. >.>;
However, if you're up/ready for pheromosa-buzzwole trade, toss me a message, we can exchange friend codes, and get the trade done. :)
Short and simple, I wanna complete my dex and all the buzzwoles in the GTS always seem to already be traded.
I have pheromosa to spare, and can try to get something else if that's not acceptable.
So, I'm tinkering with the idea of certain pokemon actually fusing together to evolve, like how the pokedex states that slowpoke evolves when a shellder bites it's tail or head. The way I'm trying to do it is by way of the HasInParty coding, but I keep stumbling at removing the needed pokemon...
So, I have gone about and broken all of said sprites apart from the 4-sprite images to single 64x64 images. Where would be a good place to upload a zip file to share it?
Short version: Pokemon Essentials.
Well, I do intend on updating it every couple of accepted sprites. However, I still need to finish getting things as they are now all properly arranged. ^^;
Would anyone be interested a zip file with all the sprites separated into individual images with transparent backgrounds (since I'm already doing that for my own project)?
(Assuming it's okay for me to post/provide such a file)
Hate to burst your bubble, mostly due to all the effort that's been put into this project, but... Your topic title is kinda false advertising. 64x64 is GBA sprite file dimensions. DS dimensions are 80x80. ^^;