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Recent content by Sapph the Knight

  1. Sapph the Knight

    Pokémon Dying

    Hmm... A thought. Why not add some compatibility to the code to allow for a switch to be used for whether or not blackout = game over?
  2. Sapph the Knight

    Help with Starter pokemon with boosted stats.

    My thought on this is to give them special forms. There are plenty of tutorials on how to do that.
  3. Sapph the Knight

    [Released] Digimon Your Digital Dream[NEW VERSION 2.0 AVAILABLE!]

    I guess I chose a good time to drop my net hiatus. o3o
  4. Sapph the Knight

    Disable Evolution? Prevent releasing?

    Thanks! I suppose I just suck at finding things. >>; That only works if there's no intention to have the pokemon in question evolve.
  5. Sapph the Knight

    Disable Evolution? Prevent releasing?

    So, this is probably something that is explained on the wiki or in a thread elsewhere, but I can't find it... For plot-related purposes (such as, say, remaking yellow version), how do you make a particular pokemon unable to evolve, possibly until a certain point (pikachu, for example)? Adding...
  6. Sapph the Knight

    LF: Buzzwole / FT: Pheromosa

    Nope, only 2 celesteela. And that's alright, I've kinda been roped into chores and can't get to my DS at the moment. ^^;
  7. Sapph the Knight

    LF: Buzzwole / FT: Pheromosa

    Unfortunately, I already traded my spare celesteela for a kartana. >.>; However, if you're up/ready for pheromosa-buzzwole trade, toss me a message, we can exchange friend codes, and get the trade done. :)
  8. Sapph the Knight

    LF: Buzzwole / FT: Pheromosa

    Short and simple, I wanna complete my dex and all the buzzwoles in the GTS always seem to already be traded. I have pheromosa to spare, and can try to get something else if that's not acceptable.
  9. Sapph the Knight

    [Scripting Question] Fusion Evolution

    Alrighty, I'll give it a shot, and send ya a message if it works!
  10. Sapph the Knight

    [Scripting Question] Fusion Evolution

    So, I'm tinkering with the idea of certain pokemon actually fusing together to evolve, like how the pokedex states that slowpoke evolves when a shellder bites it's tail or head. The way I'm trying to do it is by way of the HasInParty coding, but I keep stumbling at removing the needed pokemon...
  11. Sapph the Knight

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    So, I have gone about and broken all of said sprites apart from the 4-sprite images to single 64x64 images. Where would be a good place to upload a zip file to share it?
  12. Sapph the Knight

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Short version: Pokemon Essentials. Well, I do intend on updating it every couple of accepted sprites. However, I still need to finish getting things as they are now all properly arranged. ^^;
  13. Sapph the Knight

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Would anyone be interested a zip file with all the sprites separated into individual images with transparent backgrounds (since I'm already doing that for my own project)? (Assuming it's okay for me to post/provide such a file)
  14. Sapph the Knight

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Hate to burst your bubble, mostly due to all the effort that's been put into this project, but... Your topic title is kinda false advertising. 64x64 is GBA sprite file dimensions. DS dimensions are 80x80. ^^;
  15. Sapph the Knight

    Custom trainer battles

    Does the script's page need to be put in any particular location, or just make a new page and go? Nevermind, this was a dumb question.
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