• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Sapphire Jester

  1. S

    [Script] How to have certain wild Unown forms (FireRed)

    Unown's forms in gen 3 depend on its personality value, and in FireRed when a wild Unown is fought, it's personality value depends on which of the Tanoby Ruins it is in, along with the wild encounter slot. Spawning Unown outside of the ruins in FireRed will, I believe, crash the game. Because...
  2. S

    [Script] Setting up HM overworld effects without teaching it to a Pokemon in pokeemerald

    This thread explains how to implement HM field world effects to require having an item rather than a Pokemon knowing the HM move. That will let you use the field effect by interacting with the related object on the field. The only issue I could see is if you want to also allow using the item...
  3. S

    Simple Modifications Directory

    To add onto this impromptu Hidden Power collab, I've got the last part covered. [Pokeemerald] Have the game display Hidden Power's true base power (for pre - Gen VI power calculations) Just one function needs changing. I looked at what Jirachii did with the type and imitated that, but using...
  4. S

    [Battle] Move Animation connection help in pokeemerald

    Did you update the MOVES_COUNT in include/constants/moves.h? From the note next in to Move_COUNT in battle_anim_scripts.s,I would guess that any move animation after Psycho Boost would be ignored if the count isn't updated.
  5. S

    Where is trainer party data?

    Which game are you referring to? For Emerald, data for the trainers' parties are in src/data/trainer_parties.h. If you wish to edit other aspects of the trainer, like their name, trainer image, etc., that would be in src/data/trainers.h. These files are not .ASM, they're .H files.
  6. S

    [Other] No trade evolutions

    You are really close, there are just four two things you missed. First, in src\data\items.h, you need to change the type to be 1, as that is what the regular evolution stones use. So your dubious disk should look like this: EDIT: I just realized you are using the Item expansion, so the below...
  7. S

    Simple Modifications Directory

    [pokéemerald] Checking how much ash you collected with the Soot Sack If you’re looking to get all the items the glass workshop on route 113 can make, you’ll have to walk through a lot of volcanic ash – the pretty desk requires 8000 steps! I remember back when I repeatedly walked back and forth...
  8. S

    FireRed hack: Pokémon Dreary [100% Complete, 1/28/2019] (v1.4, 3/26/2019)

    Hi again. Glad you were happy with the first report, cause I have some more errors and glitches. I haven't beaten the game yet so I'll save most comments on the game itself until then, though I'm close. That said, I do agree with the others that Unknown Tower needs to be fixed to make grinding...
  9. S

    FireRed hack: Pokémon Dreary [100% Complete, 1/28/2019] (v1.4, 3/26/2019)

    Hi there, I'm one of your stream viewers from the other days. I'm playing through your hack (only up to Cinnabar Island so far), and I'm enjoying it so far. I'm just posting here because I want to report a few glitches and error. 1) Whatever system you used to decapitalize everything missed...
  10. S

    [Battle] Preventing a wild Pokemon from being caught [gen 3]

    Wow, I didn't expect such a quick response. Thank you very much. Truthfully I don't know assembly language, though if that's what's needed to add this feature then I'll have to learn it. I'm still in the planning stages of figuring out everything I want to do with my hack, still teaching myself...
  11. S

    [Battle] Preventing a wild Pokemon from being caught [gen 3]

    You know how in Black 2 and White 2 you are unable to capture the wild fused Kyurem? I want to do something like that in my hack, where you have to battle a legendary Pokemon but aren't allowed to catch them. Has someone figured out a way to do so? All I could think of is setting the catch rate...
Back
Top