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Recent content by SCRIPTER8957

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    [Pokeemerald] Follow Me

    Its really awesome if only my pc is 64bit i can install devkitpro.. I can't test anything releated in decomp..
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    Patch: Mini Text-Box [FR] with patch

    I found a way to fix it without using hex editor...and its so easy...just patch it again if it broke.. Easy Thanks for the patch dark gyrados..and to eMMe97 dr.seus for adapting it sharing the hack.. i'll be sure to credits in my upcoming hack :)
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    [ASM & Hex✓] Permanent Ows change

    To make it keep the ows make a Level 7 script like i did
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    how to extend pokemon name character limit

    This might help https://www.pokecommunity.com/showthread.php?t=318569
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    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Can i ask how do you change player ows like you did on backstory in the intro and the fashion box . I just can't get it. I'm been thinking about for 4hours now.
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    [Map] Messed up tiles after insertion

    It's because each Map only contains two tileset. Example your in Pallette town The town contains Tileset 1 Tileset 0 The rom can only load 2 tileset at a time So it gets overwrite. The technique they used to fix this is Combining two tileset per map Example Map1 =Tileset 0 =Tileset 1 Map 2...
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    [Map] Messed up tiles after insertion

    In my theory And what I see in the picture, you put the second house in the wrong pallette.. I mean even if you changed pallette seven if you put your image in pallette 6 your image well be mess up. Well if you put it correctly and it's still the same result maybe Use the technique I'm using...
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    [Battle] Pokemon Emerald Rom

    Because Your'e Using the same Pointer(@) example. You use @Alreadybattle You can't use it again... Explanation For that is because.. If you Compile two Script with the same pointer(@) you will get the same Pointer example script 1: #org 0x8528407 script 2: #org 0x8528407 The script thinks that...
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    [Tool✓] What Tools to Use

    If you're plan is to Fire Red to White2 use firered instead..first fr has lot of space to work to...and 4 overworld map free to use..And most of the asm routine is for firered..and also the COMPLETE FIRERED UPGRADE is there..Just saying if you're just starting... The Starter Tools is: Advance...
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    [AdvanceMap] Overlaying warp and script events

    Add it, it just adding a pointer to the ram. It's fine to add one.
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    [AdvanceMap] Overlaying warp and script events

    Click the Wrench Button in the Top first, then compile it, you can find the compile button in the top selection its right next to it..muscle memory sorry ahha I use PKSV,So im 99% sure. PkSv it easy to use, but there is less tutorial than XSE,
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    [AdvanceMap] Overlaying warp and script events

    I don't see anything wrong about these script but my theory is : 1.Did you compile your script in professional map viewer..sometimes the scripts contain raw 0xffff that can destroy the game or script. 2.If you use a dangerous setvar value it can lead to some error, use safe setvar/flag to make...
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    [AdvanceMap] Overlaying warp and script events

    Would you mind show me what you put in your script and what variables did you use in the header..base on my knowledge if you put it correctly it will work the way that you want..
  14. S

    [AdvanceMap] Overlaying warp and script events

    First It will Not really work. You need to put your script in the Header..go to Header and you can see where you can put your script.. It called level script, it can activate a script when your entering a new territory or new place..it hold 7 seven option.. Feel free to ask me if you need to...
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    Patch: Mini Text-Box [FR] with patch

    There's a bug..whenever I compile a script just to check if it work..yeah its working how I want, but there is a clutch, if you compile your level script because of the possibility of raw 0xffff the mini text box corrupt..it will no longer show the box and just show a circle and the game will...
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