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I'm currently trying to change the script for Essentials 21.1 so that characters can leave footprints while walking on sand. The way it works is that, whenever a character moves to a new tile, the script activates an animation from the database (like the grass rustle animation, for example)...
The link stayed the same, but the downloadable file it links to has been changed.
Edit: There was an issue with the download link, but it's been fixed now. Try redownloading it again.
I updated the game to the latest current version of Pokemon Essentials (just redownload the game from the Mediafire link). This should fix most if not all of the major problems the game had. I also added some new things to the gameplay.
The sell prices for items aren't programmed correctly in v20.1. If there is no sell price defined for an item, its sell price is a quarter of its buying price instead of half, and if it is defined, the ingame sell price is half of what the actual sell price is in the pbs file. Does anyone have a...
I think the sell prices for items aren't programmed correctly in v20.1. If there is no sell price defined for an item, its sell price is a quarter of its buying price instead of half, and if it is defined, the ingame sell price is half of what the actual sell price is in the pbs file.
I'm updating my game and I'm trying to import some of the old animations that I have into it, but the problem is that some of them (the ones that target the user) don't look how they're supposed to in the game.
For example: The move Quiver Dance is supposed to have the Pokemon who uses the move...
I connected two maps together, but whenever I enter one of them and walk on random spots, I keep getting an error saying the stack level is too deep and crashes the game. There's also no backtrace on the error log. Does anyone know what could cause this?
I'm trying to change Color Change so that it switches the user's type to the move it was attacked with BEFORE the user is hit instead of after (similarly to how damage-reducing berries and gems activate), but I don't know how. I don't see any other abilities in the script that activate before a...
I'm using an unmodified version 20, Whenever I'm trying to select any pokemon to drop at the day care, I get this error after which the game crashes:
Script error in event 3 (coords 4,4), map 27 (Lerucean Town)
Exception: NoMethodError
Message: undefined method `pbCheckAble' for #<Interpreter...
I'm using an unmodified version 20, Whenever I'm trying to select any pokemon to drop at the day care, I get this error after which the game crashes:
Script error in event 3 (coords 4,4), map 27 (Lerucean Town)
Exception: NoMethodError
Message: undefined method `pbCheckAble' for #<Interpreter...
That's how Confusion is supposed to work in this game.
Done, I updated game with the fixes. Also, I accidentally wrote Basilix for that npc's dialogue when I meant to write Bastiodon. My bad.
Also, I update the Extras rar file with this txt file that gives the locations for important items.
Use the Amulet Coin. You can also grind for money in the postgame by the having rematches with the gym leaders/rivals at the Battle Frontier or with other trainers inside Stronam City.
There are two npcs inside Corall City's Pokemon Center where you can trade Shelmet or Karrablast to receive...