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Recent content by Shashu-Greninja

  1. Shashu-Greninja

    Script: [FRLG] Summary Screen (v 3.0)

    Introduction and Compatibility: This is a highly edited version of the default Pokémon Essentials Summary Screen to resemble the FRLG Summary Screen (This is not exactly like the main series one but highly resembles it!). It is compatible with Pokémon Essentials v21.1 and requires Modular UI...
  2. Shashu-Greninja

    RSE Trainer Card

    Introduction This is just a basic edit of the default Pokemon Essentials trainer card to match the style of the RSE trainer card. Note: This is not exactly same as the main series one, nor contains the same features. Compatibility This script has been tested compatible with Pokemon Essentials...
  3. Shashu-Greninja

    BW Location Signposts(v19.1)

    Well, you can try with this script, I have tested it to work (Replace the same portion): if SHOW_SEASONS == true time = pbGetTimeNow @season=Sprite.new if PBDayNight.isDay?(time) if PBDayNight.isMorning?(time) @season.bitmap =...
  4. Shashu-Greninja

    BW Location Signposts(v19.1)

    Um sorry, I probably didnt reply because I was busy with my exams and also with my personal life. But changing to the original topic, what do you want? Like show morning/ evening/ afternoon to show in place of spring/ autumn/ winter or you want to show what time it is like 4:00 PM? Speaking of...
  5. Shashu-Greninja

    Generation 8 Project for Essentials v19.1

    Sorry for the late reply but here is the error I recieve
  6. Shashu-Greninja

    Generation 8 Project for Essentials v19.1

    I seem to face an error with dragon darts again, in a double battle when your opponents have only one pokkemon in one side, that is one of the trainers all pokemons have fainted and the other still has one pokemon left, it causes an error and I am soft locked in loop, dragapult continues to use...
  7. Shashu-Greninja

    BW Location Signposts(v19.1)

    Very Minor Update Fixed a bug with the custom Port and Desert Signposts names in the code which caused the None Signpost Graphic to be used. Thanks to @Cross Agento on Relic Castle for reporting this bug. The update included very minor change in the script with just two words changing... But ya...
  8. Shashu-Greninja

    BW Location Signposts(v19.1)

    Introduction This plugin mimics the Gen5 (BW and B2W2) Signpost in Pokemon Essentials. It is an update of Shiney570's BW Location SIgnpost script to Essentials v19.1, with a lot of improvement and new features. Compatibility This script has been tested compatible with Pokemon Essentials v19.1...
  9. Shashu-Greninja

    BW Text Entry for Essentials v19.1

    Introduction This plugins aims to create a similar text entry scene similar to that of the Gen V Games, BW and B2W2. This Plugin also aims to adapt a mechanics from Gen VI+ games, that is, the auto switching from Upper to Lower Tab after the first Charachter. Note: This doesn't create an exactly...
  10. Shashu-Greninja

    -_- I talk with u everyday.

    -_- I talk with u everyday.
  11. Shashu-Greninja

    Gen V Summary Pack DX

    When I was using the v18.1 version I didn't get that problem, and I don't think much was changed since I last used it. And for the B2W2 one I don't think All of the settings will work with each other without any problem. They were once set up all together, but later segmented for use with the...
  12. Shashu-Greninja

    Gen V Summary Pack DX

    I found a bug which I think I need to let you know.... According to Bulbapedia...."the increased stat is notated in red text and the decreased stat is notated in blue text". But it is the opposite in here, red showing decreased stat and blue showing increased stat. The fix for this would be...
  13. Shashu-Greninja

    Generation 8 Project for Essentials v19.1

    Oh I was just looking around the sprite positions of all the species when I noticed the extra large sprites.
  14. Shashu-Greninja

    Generation 8 Project for Essentials v19.1

    There is a problem with Arceus form 9 battler sprites, they are 160 * 160 rather 96 * 96. So they are immensely big after getting scaled.
  15. Shashu-Greninja

    Gen 8 move animation project [DISCONTINUED]

    Can anyone tell me what is the naming of the graphic files for Moongeist Beam and Oblivion Wing
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