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i described how to figure out the zoom the best i can in the tutorial above ;) like i said the real zoom is something like: 0.25,0.5,1,2,4,8 and its not too hard to see if something is double the size or half the size etc if you put a bw overworld sprite behind it :)
if the texture appears to be blurry go to File--->User Preferences-->System--->uncheck Mipmaps--->click Save User Settings to save this forever. ;)
also don't forget to share the tiles you ripped like this
yes it will :) just called it BW2 ripping tutorial because HGSS ripping is possible with a 2D cheat code as well.
why don't you just get blender? :D you will always get the right scale so no resizing/respriting needed :) yeah i am doing the same thing i usually use them as well. the dirt patch...
so here is the stuff i ripped:
and this one is too big to upload so here is the deviantArt link: http://shiney570.deviantart.com/art/Pokemon-BW2-Buildings-563632138
How To rip Tiles from Pokémon DPPt/HGSS/BW/B2W2
BEFORE YOU START:
- It took me almost two months to figure out how this exactly works (the hard part was the whole Unity part which you don't need to do since i made a Setup file with pre-defined settings) so please give credit to me when...
i just had a look at your error message and all i can say is that it's not my fault if you don't read and do the way i wrote it.
the problem is obviously in the line where you call the starterselection.
again it's called something like:
PokemonStarterSelection.new(
1,4,7)
and NOT...