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Granted but it turns out to be one of the four ponies of the apocalypse. It's pestilence so now you are terminally ill.
I wish this script I hacked into my pokemon rom would work like it's supposed to.
Great to see a new scripter just starting out. I re-tooled your script. Try it now.
#dynamic 0x800000
#ORG @givePokemonScript
lock
faceplayer
checkflag 0x202
if B_TRUE goto @claimedPokemon
msgbox @askPlayer 0x5
compare 0x800D 0x1
if 0x01 goto @givePokemon
msgbox @ansNo 0x6
release
end
#ORG...
I'm having trouble with a custom pokemon center script.
I compiled this script into a FR rom and then went into Nurse Joy's options in Advance Map and changed her script offset to the hex address of @welcome but when I go to play it and I talk to her it just gives me the little text bleep but...
Excuse me but that seems a little sloppy. For one thing you can only use it on one sprite per rom. My advice would be to experiment in a clean rom with flags, variables, and person IDs until you feel comfortable hiding and showing sprites. That way you're doing it the way the programmers do and...
I'm not sure which card is my favorite. I tend to like cards like blast sphere and sakuretsu armor. But I do know the card I hate above all. It seems everyone has one in their deck and each time I run up against it I curse it's creator. The card of which I speak is the foul Marshmallon...
I can't remember the exact number but it was neo-parshath with cestus of something-or-other and chorus of sanctuary. I was playing a recovery deck so parshath's atk went through the roof fast. I think it was around 30,000 when his LP ran out but in a few more turns it would have been much...
Just a side note. If you're putting the script in a place the player can reach it after they already have a pokemon you're going to overflow their party by giving them six new pokemon. I suggest a script fragment to count how many pokemon they have with them before giving them any more. If...
There are lists of the trainer battle types in the documents and tutorials area. That would be a good place to start. diegoisawesome has a really great tutorial and I'm pretty sure it includes trainerbattle numbers.
Exactly. Look in Advancemap to find the person ID of the sprite you want to make vanish. (e.g. 004) Then just set that flag and away they go! (setflag 0x004) and if you ever want them back just clear the flag. (clearflag 0x004)
With all due respect to Ash493 I have been using the shinyzer for a little while and I'm pretty sure the variable is 0x8003. It always works for me when I use that.
As for the 0x2 it should be the number of shiny pokemon you want the player to encounter. If you set it to two then two shinies...