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Recent content by ShyGuy25

  1. S

    Code: Complete FireRed Upgrade

    When this patch is applied, are there any tools that can handle modifying the pokemon data?
  2. S

    Research: Hold Item Effects

    Is there a way to change the Defense/SpDef boosts in Eviolite and Assault Vest codes? They're branched to the Metal Powder and Deep Sea Scale which give a 2x boost as opposed to the actual 1.5 they give in the games.
  3. S

    Code: Move Resource Thread

    Are there any tutorials on how / where to replace existing battle scripts? the one on the OP is ruined by photobucket and its obviously not using ASM thumb compilers.
  4. S

    Patch: MrDollSteak's Decap. and Attack Rombase

    Anyone have the fix for Growth in this?
  5. S

    Quick Research & Development Thread

    Anyone have the offsets for the Thick Club table?
  6. S

    Code: Ability Resource Thread

    I'm trying to add Galvanize as a branch off of DollSteak's -Ate abilities, I figured I could do it by changing the type from Ice/Fairy/Flying to Electric (0xD). However it doesn't work, can anyone have a look and see what's wrong? Fire Red edit: if this helps with anything im using the MrDS...
  7. S

    Code: ASM Resource Thread

    Dumb question but what program is used to compile the ASM routines?
  8. S

    [Graphics] Indexing sprite issue

    Whenver I imported the sprite + palette to the game it works but the palette glitches up and the sprite looks messed up. So I just manually changed the palette colors to match the indexed and it managed to work. Thanks everyone who replied to this thread
  9. S

    [Graphics] Indexing sprite issue

    I keep getting an error "Compressed Size 0x4D0. Which is too big" I'm using unLZ to insert the sprite, it might be outdated but I don't know what they use these days to insert trainer sprites.
  10. S

    [Graphics] Indexing sprite issue

    the outlines get all messed up and the background color doesn't become transparent.
  11. S

    [Graphics] Indexing sprite issue

    Im having issues indexing a sprite... it always looks messed up no matter what I do. It seems like a simple task can anyone please help me end my suffering. :(
  12. S

    Quick Research & Development Thread

    Does anyone know how to remove the 10% stat boosts given by badges in Fire Red? Open up any Pokemon editor and remove the "breeding only" in the evolutions tab for Wobbuffet, Marill and Azumarill. Its very simple.
  13. S

    Patch: Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

    When editing the evolutions of pokemon such as Electabuzz, Rhydon, and Dusclops on PGE it gives me an error code 436 and the program crashes. G3HS seems to have a bugged evolution table and doesn't work.
  14. S

    Patch: Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

    Does anyone else have issues patching this base? I'm using a version 1.0 ROM and every time I patch it the game freezes the moment I step outside of the house.
  15. S

    Patch: Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

    I managed to patch the file correctly now and everything appears as it should in G3HS as well as ingame. However the game freezes everytime I step outside of a building, I tried this with existing and new saves.
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