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Is there a way to change the Defense/SpDef boosts in Eviolite and Assault Vest codes? They're branched to the Metal Powder and Deep Sea Scale which give a 2x boost as opposed to the actual 1.5 they give in the games.
Are there any tutorials on how / where to replace existing battle scripts? the one on the OP is ruined by photobucket and its obviously not using ASM thumb compilers.
I'm trying to add Galvanize as a branch off of DollSteak's -Ate abilities, I figured I could do it by changing the type from Ice/Fairy/Flying to Electric (0xD).
However it doesn't work, can anyone have a look and see what's wrong?
Fire Red
edit: if this helps with anything im using the MrDS...
Whenver I imported the sprite + palette to the game it works but the palette glitches up and the sprite looks messed up. So I just manually changed the palette colors to match the indexed and it managed to work.
Thanks everyone who replied to this thread
I keep getting an error "Compressed Size 0x4D0. Which is too big"
I'm using unLZ to insert the sprite, it might be outdated but I don't know what they use these days to insert trainer sprites.
Im having issues indexing a sprite... it always looks messed up no matter what I do.
It seems like a simple task can anyone please help me end my suffering. :(
Does anyone know how to remove the 10% stat boosts given by badges in Fire Red?
Open up any Pokemon editor and remove the "breeding only" in the evolutions tab for Wobbuffet, Marill and Azumarill. Its very simple.
When editing the evolutions of pokemon such as Electabuzz, Rhydon, and Dusclops on PGE it gives me an error code 436 and the program crashes.
G3HS seems to have a bugged evolution table and doesn't work.
Does anyone else have issues patching this base? I'm using a version 1.0 ROM and every time I patch it the game freezes the moment I step outside of the house.
I managed to patch the file correctly now and everything appears as it should in G3HS as well as ingame. However the game freezes everytime I step outside of a building, I tried this with existing and new saves.