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Irfranview indexes weird. It switches a main outline color for the transparent color and you have to manually switch them in its palette editor. Here, try this one.
Also, you should always save sprites as PNG, not JPG. PNG will always have higher quality.
Why are you using UNLZ for trainer sprites? Use NSE, it's much easier.
You have to repoint something when it's bigger than the previous sprite. All you have to do is put in an offset to free space and check the "Change pointers" button (or whatever it says) .
Whenver I imported the sprite + palette to the game it works but the palette glitches up and the sprite looks messed up. So I just manually changed the palette colors to match the indexed and it managed to work.
For reference: when you use NSE, you have to click the little palette button in the upper left corner, click the plus at the bottom of the window, and click "Write Palette to ROM."