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Recent content by SmithJack

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    FireRed hack: Pokemon Red Fire Version

    I centered the power level of trainers around ADV OU. I wanted to leave the metagame largely in tact so there are no BST changes nor anachronistic moves. Boosting accuracy was largely to minimize winning/losing fights due to luck. From my testing in alpha the power of pokemon relative to each...
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    FireRed hack: Pokemon Red Fire Version

    If you’re referring to the ability to overlevel by means of the available Rare Candy in Viridian, then yes. I’m aware. The accessible Rare Candy as well as the choice to do whatever one wants with that is intentional. Its purpose to alleviate grinding and to bypass the commonly taken step of...
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    FireRed hack: Pokemon Red Fire Version

    Introduction Pokemon Red Fire Version is my take on a difficulty hack of Fire Red. I was inspired by Emerald Kaizo, specifically nuzlocke runs of Emerald Kaizo. My aim was to create a romhack that’s difficult to nuzlocke, balanced, and linear while retaining the general feel and structure of the...
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    Fire Red Map Script Trouble

    Thank you for the reply. After experimenting with the provided script and information I was able to isolate the issues and create something that worked for the intended purpose. I had to modify and repoint the base game's already existing type 03 map script rather than adding a second one.
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    Fire Red Map Script Trouble

    I’ve been trying to create a type 03 map script that will cause an NPC to disappear/move upon map entry once a certain flag has been set, specifically an NPC blocking Misty’s gym until the Bill event has been completed. I’ve tried several different variations of hidesprite and movesprite scripts...
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