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Recent content by Soda26

  1. Soda26

    [Question] How to give an NPC an item

    Yes. Removing an item goes on its own script wherever in the event you want it to be removed. If you were checking if an item was in the players bag you would put that script in a conditional branch. Here are a couple examples from my game. Both check the players bag for a key item and then...
  2. Soda26

    [Completed] Soulsmon - A Pokémon Souls-like

    I'm not sure what happened. Was it all fully extracted properly? Did the game crash before it could open?
  3. Soda26

    [Completed] Soulsmon - A Pokémon Souls-like

    Thank you I will fix it immediately. I hope the crash didn't cause any significant loss for you! I'm glad you're playing it!
  4. Soda26

    [Completed] Soulsmon - A Pokémon Souls-like

    Thanks! It takes roughly 20 hours to complete. Maybe 30 if you do all the optional stuff.
  5. Soda26

    [Question] Help regarding battle menus, text, battle animations, battle sprites

    What you could do easily without coding is change the enemy trainers to look retro, even have their in-battle text changed to whatever retro font you like. You could also change the players character with an event (check the event in the intro). And you could give pokemon regional forms with a...
  6. Soda26

    [Question] How to give an NPC an item

    I don't believe this item is anywhere in the Pokémon Essentials PBS so I assume you made it yourself? Are you putting $bag.remove(:OAKSPARCEL) in "script" inside the event? (make sure it doesn't have a comma) And the player has 1 Oak's Parcel in their bag before they click on that event...
  7. Soda26

    [Completed] Soulsmon - A Pokémon Souls-like

    Download https://drive.google.com/file/d/1JnOeeMPdRd2OFb1rg1BsRonllmhipq_Q/view?usp=sharing What makes it a Souls-like? A Bonfire system for leveling & traveling. An emphasis on dungeon crawling and old-school RPG mechanics. Cryptic story with an emphasis on prose. (That borders on parody at...
  8. Soda26

    What is it with all these level caps?

    Yea I understand the sentiment. In the current game I'm working on I lowered the level cap to 30. The game is shorter than your average pokemon game with only 4 major bosses. The only section of the game that is "at level cap" is the final section after the 3rd major boss fight. But prior to...
  9. Soda26

    [Question] Problem with this code I'm using to change abilities.

    I found this code that let's me change a pokemon's ability. The only problem is that when the player presses B it crashes the game. (other than that the code works great! ------------------------------------------------------------------------------------------------ def pbChangeChoose...
  10. Soda26

    [Game Idea] New to making Fan Games and working through an Idea as I learn

    >Mid battle dialogue This would be quit difficult. The code for battle proceedings are pretty complex. An easier half-solution would be to split battles in half and put dialogue between the battles. >regional variants This as easy as creating a custom pokemon, just copy the format of other...
  11. Soda26

    Items with subfolders (ie TM Case, Berry Pouch)

    Can't say I have. But I was able to adjust the "mail" tab into something else, and then redirect items to that new slot. (since my game has no mail).
  12. Soda26

    [Game Idea] Questions regarding an idea

    1. I believe this has what you're looking for. https://www.mediafire.com/file/4hbt3wiuhoc2ugy/Pokemon+Essentials+GS+v1.1.rar Creating a new tileset is as simple as extracting it, importing it, and adjusting certain values in the databass (such as collision and bridges) 2. Making fully originally...
  13. Soda26

    [Scripting Question] A way to call the Rare Candy script?

    Thanks for responding! I just came back to this post to update it with the fix I found. But it looks like you beat me too it! Thanks for helping everyone that found this thread.
  14. Soda26

    [Scripting Question] Three custom moves

    The only way I know to edit the entire players party is to first check if the player has 1,2,3,4,5 or 6 ($player.pokemon_count = 2) pokemon in their party and then create separate branches that revive each pokemon slot. pkmn = $player.party[0] pkmn.heal Unfortunately there isn't a default way...
  15. Soda26

    [Scripting Question] I want to create events that occur in battle.

    My idea is to have a trainer that uses Rain Dance and/or Perish Song (Not the Pokémon the trainer uses. But the trainer as a separate extra action). I've done a bit of coding but I'm really not sure how to get started on this. Because activating an ability requires (as far as I can tell) a lot...
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