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Did you know Pokémon Gaia is getting a brand new OST for v4.0? I have been uploading tracks to my YouTube channel here: https://www.youtube.com/playlist?list=PLJEZy8Ppm9bQJfp3Gf3b6GK6PRPfcihL9
Here are a few of my favourite tracks so far:
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A huge thanks to the...
The special sets VAR_RESULT to TRUE if the player solves the puzzle, but this is obviously volatile so I recommend whatever happens in your script checks that VAR_RESULT is TRUE and sets a flag to remember if so. Then, if the player interacts with the script again, check if that flag is set and...
Ruins of Alph Sliding Puzzles
Just a simple port of the Ruins of Alph sliding puzzles from HG/SS. All four puzzles (Kabuto, Omanyte, Aerodactyl and Ho-Oh) are included with initial layouts as close as possible to how they appear in HG/SS (with some tiles moved due to the loss of the top and...
More music! This time composed by mammothplant, it's the battle theme for the leader of the Mighty Mightyenas, Akuto! Have a listen while you admire rev and FrenchCynda's redesign of Akuto:
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https://www.youtube.com/watch?v=734d4aebkCI
Pokémon Gaia is still being worked on! I am currently porting the postgame to the new decompilation base using pokeemerald. I know it's been a while but please hang in there, v4 is coming!
We've recently had some great musicians join the Gaia team, and I'd like to share a brand new composition...
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https://www.youtube.com/watch?v=Ombfh1yD39c
Another new song from the forthcoming v4 update to Pokémon Gaia! This plays when you battle the New Elders Grunts, who have also got new designs! Check out the composer of this awesome track, CCChiPtunes, at his YouTube channel...
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https://www.youtube.com/watch?v=-rul8xdKrsc
This song is from the forthcoming v4 update to Pokémon Gaia, and plays when you battle the leader of the New Elders, Elder Sage Morgana. Check out the composer, CCChiPtunes, at his YouTube channel...
Ah, I missed two other places where I need to hook. This is the updated routine, I have edited my original post with this too:
.thumb
.equ free_space, 0x @ Replace with your desired address
.equ move_data, 0x250C04 @ Replace with the address of your move data
.equ rom, 0x08000000
.org...
Awesome, I can't wait to play! Azure Horizons has been one of my main inspirations for years now so I'm excited to see your take on how it should end.
Some typos I noticed early on in the game:
The rival in his post-battle dialogue in Route 801: "someting" .
Prof. Alder in his dialogue when...
[FR] Showing the split icons
I made a repo which adds the category icons in every UI I could think of where it matters without any frame delay like the currently used version Darthatron posted in the quoted post above. You can find the full code as well as insertion instructions here...
[FR] Remove TM/HM PP replenishing
If you want to port the behaviour of TMs/HMs' interaction with PP from Gen V+ to FireRed, where teaching a move retains its current PP, assemble and insert the following routine:
.thumb
.equ free_space, 0x @ Replace with your desired address
.equ move_data...
It's been a while since I've posted an update, but I can assure you progress on v4 is steady!
First, check out the new design for the Pokémon summary screen, featuring the newly inserted Vivillon patterns!
In terms of actual postgame content, take a look at the (repeatable) Gym Leader...
I've attached all the Vivillon patterns I've sprited. It involved reposing the version in this resource, because it was simply too hard for my skill level to do the patterns with the angle that its wings are at. The sprite is slightly bigger, too, but I think the size discrepancy is acceptable...
Glad to see you got it working! Personally I use Windows so it's good to see it still works on Linux, lol.
Just updated with some serious refactoring which makes the code tons more readable, and also makes the game register Unown forms in the Report when you obtain them from trading.
The only...