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Are you editing HeartGold or SoulSilver? There is a bug in 1.8.1 that corrupts the arm9.bin file, thus breaking the game loading code. It is fixed in the source code.
I'd say the map editor is the most stable feature. It was the first hacking field I researched, and everything works quite well (except terrains, but that's a different thing).
The most buggy is definitely the scripts engine. Even if Gen IV scripts may work better in SDSME than they do in PPRE...
Dear fellow Nintendo DS Pokémon hackers and enthusiasts,
First of all, my most sincere apologies for disappearing for too much time (over a year already). Hiding from the world is probably the kind of thing a traitor or a coward would do. My life has changed quite radically these past two years...
Yes, you can use PPTE: https://www.pokecommunity.com/threads/163957
I'm bringing you all a new update on SDSME as well. While there is no release date yet, today I have finished the new event editor and I will now work on scripts. Many of you may have noticed sometimes the "ApplyMovement"...
It's not dead, I've just not been posting the progress of SDSME 1.9.0. I know you all think this is taking too much time, but once the version is released you'll understand why. I have focused on fixing all the bugs people have been reporting over these months and thanks to all of you I have...
Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on...
First of all, that title screen is simply AMAZING. I think you're the first one to successfully edit it. MKDS Course Modifier is a powerful tool, and I know features like texture and palette editing are attractive, but I'm not planning to add them to SDSME. On the other side, an explorer is...
I think the problem you have is that you're using save states. When hacking games data moves around and changes, so loading a save state is useless because the emulator expects to find some data and it can't find it. It's not a problem with the text editor, SDSME works fine :)
That means there's a value in a binary file somewhere in the game that controls the header number. I thought Gen V headers would be easy to expand, but it looks like we have the same problem we had in Gen IV. If I ever find that value, I will make sure SDSME edits it when adding and removing...
That's strange, it should be working. I have B2W2 scripts unfinished but once I finished them I will take a look at the warping commands. If you added both the header and the map in the matrix there shouldn't be any problem, which is why the game works fine when warping. But I guess it checks...
To be honest, I haven't touched DarkDiamond at all since I begun working on SDSME last year. I would like to finish it or at least fix the bugs, but it will be hard for that to happen because I don't have enough time to work on everything. I know there's plenty of time now in the summer, but I...
A starter editor wouldn't be hard to add, but I think that it wouldn't make very much sense in a tool like SDSME. However, maybe in the future I will make other small tools for things like that. If I have enough time, I will also try to write some basic documents on how to use SDSME, because the...
Thanks for reporting the bug. There was an incorrectly written path string that prevented the trainer editor from loading properly when using HGSS. While the bug is harmless to the game and won't mess up anything, it's quite visible, so I have already fixed it. You can get the new version 1.8.1...