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Recent content by Squeetz

  1. Squeetz

    Quick Research & Development Thread

    To make the bike's usability in Firered be based on map type instead of the 18th byte in the map header structure, paste-write at 0x55C9C: 00200449C97D052902D0082900D0012070470000FC6D0302 Source: After this, instead of having to set the 18th byte manually in the map header each time you create...
  2. Squeetz

    why haven't you finished your ROM hack?

    Our team hack is still in the works. Every team member's time and effort put into all the different facets of the hack keeps fueling my motivation, it's just a downright fun project to work on.
  3. Squeetz

    Code: ASM Resource Thread

    [FR] Multi-directional jump tiles This is an expanded-upon version of Invert's routine on the Wahack forums (https://wahackforo.com/t-40642/fr-asm-salto-en-cualquier-direccion) So credit goes to them for the original. Made this for the purpose of creating a multiple-height jumping puzzle which...
  4. Squeetz

    Quick Advance Map question

    Clicking this button then choosing what kind of wild Pokémon you want should be sufficient.
  5. Squeetz

    Sure, noone's gonna stop you.

    Sure, noone's gonna stop you.
  6. Squeetz

    [Graphics] [FR][Worldmap] Islands map error

    At 0xC0DA6 you'll find the function responsible for hiding Navel Rock on the world map, represented by those seemingly random tiles in the middle of your world map image. On the original tileset, these are water tiles. If flag 0x8B5 (the flag for Navel Rock) is not set, it puts them there...
  7. Squeetz

    Code: ASM Resource Thread

    There is actually already a special in Firered that checks if what you chose is an egg or not. Usage: (...) special 0x9f waitstate compare 0x8004 0x6 if 0x4 goto @cancelled special2 0x800d 0x147 - this is the special compare 0x800d 0x19c - check if egg if 0x1 goto @itsanegg (...)
  8. Squeetz

    Anyone can post a clover thread. The update was never scheduled for last month.

    Anyone can post a clover thread. The update was never scheduled for last month.
  9. Squeetz

    Happy birthday to you too!

    Happy birthday to you too!
  10. Squeetz

    Happy birthday.

    Happy birthday.
  11. Squeetz

    [ASM & Hex] Changing SFX ID Hidden Item Fire Red

    In this case you would use a thumb breakpoint. A break on read is used if you want to find when a piece of data you specified is loaded into a register, a thumb breakpoint is used if you want to find out when it runs the specific function you put a breakpoint on. I recommend VBA-SDL-H, it's the...
  12. Squeetz

    [ASM & Hex] Changing SFX ID Hidden Item Fire Red

    You could use a debugger and put a breakpoint on fanfare_play (0x08071C60) and see where it's called from, then change the assembly there to your liking.
  13. Squeetz

    Code: ASM Resource Thread

    Not sure what to tell you, because it works for me. Did you script a wild battle and test it that way? Iirc, the Pok?mon generated from setwildbattle does not run through this function.
  14. Squeetz

    Code: ASM Resource Thread

    [FR] Synchronize overworld effect In Emerald and forward, if you have a Pok?mon with Synchronize at the front of the party, you'd have a 50% chance of encountering a Pok?mon of the same Nature. Here it is in Firered (albeit a bit messy):
  15. Squeetz

    Code: ASM Resource Thread

    Here's a short little routine for Firered that recalculates the entire party's stats because I wasn't sure if there was a similiar function.
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