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I see, but it is the real size of the image. I am looking for the size of the space used by the compressed image. Where does the image data end in the rom? It is important in order to delete the image and reuse the space.
Palettes are compressed as well, I found a palette that starts with 1C.
Many tools and tutorials forget to clean the old data after repointing.
I am using PGE to insert sprites of NDS pokemon into Emerald, but it doesn't clean the old sprites.
I think am doing something wrong, because a single sprite sheet adds 40k bytes into the rom and the source png file is only...
Hello, I am new in Pokemon hacking and I think it is a good engine because we can edit many things.
The main problem I have is that if I load a save to go anywhere in Hoenn, the game becomes buggy and my party becomes eggs. It works fine, if I restart a new game, but I cannot visit all places...
Egg's resources are awesome. I will start with them. I can edit lots of things easily with it.
But I still need to get data of pokemon-s of Unova and Sinnoh and inject it into the rom.
Hello again.
Can anyone recommend me an Emerald rombase? I was looking for Emerald 721, but I can't find.
I need a rombase with data of new pokemon ones, moves, abilities and items from Sinnoh and Unova.
I want minimal modification, because I don't like some popular features, such as auto-cure...
That changes a lot the mechanics of the original game. For that reason, features that change the original mechanics should be in a separate patch.
Limited TM makes people think carefully on when to use it, so the strategy is different.
Thanks, it is the version that the original game should have been.
It is almost perfect, but some changes in the Extra patch aren't good:
Poison no longer affects your Pokémon in the overworld, just like in the most recent games. Related text has been modified.
TMs are infinitely...
Hi, I want to make a hack of Pokemon Emerald. First, I need to know the tools and features that other people have already done to reuse in the hack, such as patches. I need to ensure that the patched hack will continue compatible with hacking tools, such as advance map, yape and move editor...