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Recent content by stubbyfinger

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    [Scripting Question] Weather based encounter type not working...(v. 17)

    Haha, so i figured out what was wrong! Apparently running "Compile Data" from the debug menu is all that it took :|. I always forget that that's there, lol.
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    [Scripting Question] Weather based encounter type not working...(v. 17)

    Well that IS helpful in a way, cuz now I know it was some other change I made that screwed this up, lol. Maybe when I was still experimenting with scripting I unintentionally changed something i shouldn't have? I'll let you know when I figure out what's wrong.
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    [Scripting Question] Weather based encounter type not working...(v. 17)

    Nope, didn't fix it. I actually DO have that "||" in my code, but didn't copy it over into my post by mistake. Something else must be wrong. It would make sense that something is wrong in "def isGrass?" though, since the game doesn't seem to recognize that the player is walking through grass...
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    [Scripting Question] Weather based encounter type not working...(v. 17)

    So i'm trying to add a gen8-style encounter method to my game where certain weather conditions will cause different pokemon to appear. Thought it'd be pretty straightforward, but after doing the scripting and changing the encounters data file, i'm not encountering any Pokémon in the grass. I...
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    [Scripting Question] Pokemon Essentials suddenly not "remembering" global variables?

    Ha...it's funny, I've been working with Essentials for like, 2 or 3 years now at this point and I always just assumed that global variables were stored in the savefile! I wonder how i never noticed that, lol. And you're probably right about me just mashing the spacebar and hitting "no." I...
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    [Scripting Question] Pokemon Essentials suddenly not "remembering" global variables?

    So I seem to have encountered an odd problem...i've been working on writing my own scripts over the last few days, nothing crazy, havn't even been modifying the "vanilla" scripts, but for whatever reason, whenever I close the game and restart it, my game seems to have forgotten the values of all...
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    Would this be too hard for a third gym leader?

    Really, the only way to know if a boss fight in a game is too hard or too easy is to playtest it, imo. There are so many variables that go into it that it's almost impossible to know if it'll be too hard or too easy without trying it yourself, or getting a friend to play it for you, plus you...
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    [Scripting Question] Gen 2 graphics switch problems

    So in my game i'm working on a while back i tried my hand at implementing a feature where you can switch between gen3 style and gen2 style overworld graphics, and that went fine more or less. However the way i did it involved exclusively using events and game switches, which i just found fairly...
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    [Scripting Question] Gen 2 style battle menu

    So i've been trying to figure out how to make the battle menu (the one that shows your current pokémon's moves) appear like it does in the Gen 2 games (as well as in gens 1, 7, and 8) where the 4 moves are displayed in a list from top to bottom instead of in a 2x2 grid like in gens 3-6. I've...
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    [Scripting Question] Change battle graphics based on switch

    I have a follow up question related to the battle graphics...I imagine that this would also work for other things besides graphics, so I thought I might try something similar for music. Would it be possible to, for example, play the HGSS version of Pewter City by default, but play the GSC...
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    [Scripting Question] Change battle graphics based on switch

    Thanks Vendily and #not important, checking that thread with the similar question told me what i needed to know, I have it working perfectly now :D
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    [Scripting Question] Change battle graphics based on switch

    Hey all, so I’m working on adding a feature to change graphics styles in game via an option from the default RSE style included with essentials to the GSC style. So far so good, I know how to do it for events, the Player Character, and tilesets, but not battle graphics, or other menus like the...
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    Report bugs and errors in unmodified Essentials version 21

    Wow, so that's all I had to do huh? Interestingly, eerie impulse was defined as "10", not 04. So it was targeting the user of the move, which I guess is why it was causing errors. Not sure if I changed that by accident, or if it is that way normally. Anyway, thanks for the help, Wolf :)
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    Report bugs and errors in unmodified Essentials version 21

    I'm pretty sure this is the place to post this...since i'm pretty sure Eerie Impulse is in the unmodified 17.2 scripts. But basically whenever my Pokémon OR the opposing Pokémon uses the move Eerie Impulse, I get this error message: --------------------------- Pokemon Essentials...
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    [Scripting Question] "Supereffective" Sandstorm and Hail

    Hey thanks! It works perfectly :D
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