• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Syreldar

  1. Syreldar

    Simple Modifications Directory

    [Pokeemerald] Fix critical bug with wild land Pokemon encounter ratio Long time no see guys! Thanks to @Axis & @MandL27 from the RomHack Hideout Discord, a critical bug within the calculation of the chance for the land encounters has been discovered, I'm here to share the fix with you guys...
  2. Syreldar

    Simple Modifications Directory

    There is a bug regarding the battle type effectiveness in doubles. enemy team, geodude, mudkip my team: goldeen, bellsprout if i use goldeen's water gun on geodude it will be green, but if i faint it the next turn water gun will still be green even though it's not very effective on the...
  3. Syreldar

    Simple Modifications Directory

    This will create an infinite loop in a situation where you have, let's say, a mudkip, and the enemy has 2 geodudes. He'll switch them each turn. There's no check for the mon to send in to be actually advantaged towards yours.
  4. Syreldar

    Simple Modifications Directory

    This is not compatible with @ghoulslash's item_desc_header. Since it uses as a method to change the var related to the item ID, and this removes it where necessary. Resulting in his system not being able to properly determine the ID of the berry you're picking. Fix: Add back `special...
  5. Syreldar

    [Pokeemerald] Battle Engine Upgrade

    Mid-Battle Trainer Messages How do they work: 1) In your decomp, navigate to src/battle_messages.c, then search for the following structure inside it: Underneath it, you will find this: Which is apparently nonsensical giving what the structure above is supposed to do. This is because that...
  6. Syreldar

    Expand number of overworlds

    I am using a branch that contains the following changes: - battle_engine_v2 - pokemon_expansion - item_expansion This change here: https://cdn.discordapp.com/attachments/419214240277200898/618926443560304670/chrome_riavWVlYf6.png bugs the overworld sprites, it makes every overworld look like...
  7. Syreldar

    Code: Trainers with EVs

    Hello, sorry if I'm bumping an old thread, there is something I don't understand, hope someone can help me. This phrase: "To assign an EV spread to a trainer's pokemon, set the value that was formerly their IVs to which slot in the table you want that pokemon to use" I completely don't...
  8. Syreldar

    [Tool] I need some help with OverWorld manager..

    Hey guys, I'm new to the RomHacking environment, but no worries, I just need help with a small problem. The ROM I'm using is an EMERALD (US) base. What I wanted to do was to add Red and Gold (the characters) to Emerald. Fortunately, the Red OW sprite was already existent, so I just modified...
  9. Syreldar

    All-Instrument Patch (FireRed, Ruby, Emerald)

    Hey! Thank you for the answer! I managed to solve the issue by moving the voicegroup in a different memory address. I got another issue tho, I've read the README file, and it says that the drum doesn't have the classic sappy value, (I also noticed because drums do not work in game if I use that...
  10. Syreldar

    All-Instrument Patch (FireRed, Ruby, Emerald)

    Can anyone help me? I'm using a clean version of Pokemon Emerald. Basically, my problem is the following: I install the patch and assemble a song on sappy using the respective hex address in the post. Then, I try playing the song I just assembled, I can hear the audio perfectly, but the volume...
Back
Top