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[Pokeemerald] Fix critical bug with wild land Pokemon encounter ratio
Long time no see guys!
Thanks to @Axis & @MandL27 from the RomHack Hideout Discord, a critical bug within the calculation of the chance for the land encounters has been discovered, I'm here to share the fix with you guys...
There is a bug regarding the battle type effectiveness in doubles.
enemy team, geodude, mudkip
my team: goldeen, bellsprout
if i use goldeen's water gun on geodude it will be green, but if i faint it the next turn water gun will still be green even though it's not very effective on the...
This will create an infinite loop in a situation where you have, let's say, a mudkip, and the enemy has 2 geodudes. He'll switch them each turn. There's no check for the mon to send in to be actually advantaged towards yours.
This is not compatible with @ghoulslash's item_desc_header. Since it uses
as a method to change the var related to the item ID, and this removes it where necessary. Resulting in his system not being able to properly determine the ID of the berry you're picking.
Fix:
Add back `special...
Mid-Battle Trainer Messages
How do they work:
1) In your decomp, navigate to src/battle_messages.c, then search for the following structure inside it:
Underneath it, you will find this:
Which is apparently nonsensical giving what the structure above is supposed to do.
This is because that...
I am using a branch that contains the following changes:
- battle_engine_v2
- pokemon_expansion
- item_expansion
This change here:
https://cdn.discordapp.com/attachments/419214240277200898/618926443560304670/chrome_riavWVlYf6.png
bugs the overworld sprites, it makes every overworld look like...
Hello, sorry if I'm bumping an old thread, there is something I don't understand, hope someone can help me.
This phrase: "To assign an EV spread to a trainer's pokemon, set the value that was formerly their IVs to which slot in the table you want that pokemon to use"
I completely don't...
Hey guys, I'm new to the RomHacking environment, but no worries, I just need help with a small problem.
The ROM I'm using is an EMERALD (US) base.
What I wanted to do was to add Red and Gold (the characters) to Emerald. Fortunately, the Red OW sprite was already existent, so I just modified...
Hey! Thank you for the answer!
I managed to solve the issue by moving the voicegroup in a different memory address.
I got another issue tho, I've read the README file, and it says that the drum doesn't have the classic sappy value, (I also noticed because drums do not work in game if I use that...
Can anyone help me? I'm using a clean version of Pokemon Emerald.
Basically, my problem is the following: I install the patch and assemble a song on sappy using the respective hex address in the post.
Then, I try playing the song I just assembled, I can hear the audio perfectly, but the volume...