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I'm not too familiar with RMXP or Essentials, but you will need a couple of global variables.
One to hold the most recently captured species, and one to count how many of that species you have caught.
Then, presumably in the script that handles capturing a Pokemon, add a line after a successful...
I changed an unused doll to a celebi at some point using someones program. I'll take a look in the log for that file and see if anything else got messed with.
Edit: I went back to stock event object files. This didn't solve the issue. Will continue looking!
Edit: Fussed around with it all...
Okay, I'll comb through my code really well again, hop over there, and report back if I find the cause.
I'm going to have to start making commits more often, might lose a few hours of progress to this 😱
EDIT:
OKay, this one was a real turd. I looked through my changes per commit on github...
I have a strange issue where the game wont boot when loading a save or after shrinking down during the new game.
I'm not getting any errors thrown during make.
What could be causing this issue?
I've got this thing happening where if I use say, rock smash first, then cut, the item for the rock smash will always be the one that comes up, and vice versa. I reload the map, it will be whichever item I used first.
The most recent commit is a lot quicker than the current release. Any chance we can get an official release of the new version? I'm having a lot of trouble trying to build the jar myself. I can only get it to run in the IDE
Yes, I've also got two other triggers in the map that behave well, also
Okay, I found my issue. I wrote a string in another map and forgot to close it with an end quote mark. ¯\_(ツ)_/¯
So I've got a trigger script that tells the player through message box to basically turn around and talk to someone else to find out what to do next
I've got the script defined; I'm using two colons as well
Why is it giving me this error?
TriggerScript_RumbleForest_SeeRocks::
goto_if_set...
Actually, I just found where they are!
*\data\scripts\item_ball_scripts.inc
Do I need to define them here or is it okay for them to hang out in the map script files?