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Recent content by tchap

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    [Scripting Question] Catch Combo script for v19 (or a possible link to an existing version!)

    I'm not too familiar with RMXP or Essentials, but you will need a couple of global variables. One to hold the most recently captured species, and one to count how many of that species you have caught. Then, presumably in the script that handles capturing a Pokemon, add a line after a successful...
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    [Other] [HELP] Make an Item that Uses Fly

    Alright, thanks for the reply. When I figure it out, I'll give an update in my thread
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    [Other] [HELP] Make an Item that Uses Fly

    Did you ever run into this issue? Something similar happens when I use the bike
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    Strange player animation error

    I changed an unused doll to a celebi at some point using someones program. I'll take a look in the log for that file and see if anything else got messed with. Edit: I went back to stock event object files. This didn't solve the issue. Will continue looking! Edit: Fussed around with it all...
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    Game wont boot anymore

    Okay, I'll comb through my code really well again, hop over there, and report back if I find the cause. I'm going to have to start making commits more often, might lose a few hours of progress to this 😱 EDIT: OKay, this one was a real turd. I looked through my changes per commit on github...
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    Game wont boot anymore

    I have a strange issue where the game wont boot when loading a save or after shrinking down during the new game. I'm not getting any errors thrown during make. What could be causing this issue?
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    Strange player animation error

    Does anyone know where I should look to see what's going on with this? A similar thing happens when using an HM or riding the bike
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    [Other] [HELP] Make an Item that Uses Fly

    Thanks, that works perfectly!
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    [Other] [HELP] Make an Item that Uses Fly

    I've got this thing happening where if I use say, rock smash first, then cut, the item for the rock smash will always be the one that comes up, and vice versa. I reload the map, it will be whichever item I used first.
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    [Pokeemerald] Decomp Trainer Editor

    The most recent commit is a lot quicker than the current release. Any chance we can get an official release of the new version? I'm having a lot of trouble trying to build the jar myself. I can only get it to run in the IDE
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    undefined reference to 'x' (A trigger script that is defined)

    Yes, I've also got two other triggers in the map that behave well, also Okay, I found my issue. I wrote a string in another map and forgot to close it with an end quote mark. ¯\_(ツ)_/¯
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    undefined reference to 'x' (A trigger script that is defined)

    So I've got a trigger script that tells the player through message box to basically turn around and talk to someone else to find out what to do next I've got the script defined; I'm using two colons as well Why is it giving me this error? TriggerScript_RumbleForest_SeeRocks:: goto_if_set...
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    [Pokeemerald] Scripting Tutorial

    How do I tell the game to start a double battle when you're in sight of two trainers at once?
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    [Pokeemerald] Scripting Tutorial

    Actually, I just found where they are! *\data\scripts\item_ball_scripts.inc Do I need to define them here or is it okay for them to hang out in the map script files?
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